Update Notice: August 23, 2026
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Fixed color issues when importing models.
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Added support for importing UE and high-definition models.
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Imported models can now use in-game animations; if a model has its own built-in animation, users can choose to disable the default animation in "Animation Template" and play their own instead.
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Fixed an issue where NPCs with custom imported appearances would disappear entirely—including their names—when entering the game.
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Fixed a problem where NPCs and monsters with imported appearances vanished after restarting the game.
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Fixed an issue where disguise entries remained in the list even after being deleted from the mod, causing crashes when opened.
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Fixed issues with oversized custom monsters whose names appeared at the feet or inside the body, were too small, or became invisible from a short distance; name height is now based on the model's actual volume.
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Battle health bar avatars are now customizable: by entering an avatar ID in "Monster Properties," you can assign your own imported battle avatar to custom monsters.
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Completed fixes for New Realm features: resolved issues such as empty shops (no skills or equipment spawning), missing halos behind characters, disappearance of one-click destruction buttons, and auction houses never starting countdowns.
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Significantly improved MOD editor performance: faster save times, no longer need to wait when checking or unchecking mods; also fixed an issue where modified values continued to apply even after unchecking a mod.
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Added a "Repair Save" option: accessible from the main menu, it allows users to check which mods are missing for each save file and repair them accordingly; also resolves some cases where saves fail to load or get stuck during NPC loading.
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Fixed an issue where incorrect skill data formatting in a mod caused all NPCs on a map to fail to spawn; now bad data is skipped, and the specific mod and entry causing the error are clearly indicated.
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Fixed a bug where clearing the "Usage Effect" field of a pill did not save properly; other bugs fixed and MOD optimizations implemented.
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