Новости The Farmer Was Replaced
Объявления разработчиков, обновления и обсуждения.
Small Patch
you can now dock functions together sunflowers now yield 0.05 times the number of sunflowers the reset unlock is now slightly more expensive fixed operators (again) mazes no longer spawn on a 1x3 grid more docs impr…
Читать и обсудить →Sunflowers!
added sunflowers added power the cost of seeds now also gets increased by yield upgrades. new models for carrot seeds and fertilizer fixed options not loading correctly fixed some print issues some small docs impro…
Читать и обсудить →Fixes
fixed Items not unlocked in senses fixed keywords appearing several times in the code completer fixed range with negative step size fixed else, elif not in code completer fixed list.remove() not doing deep comparison…
Читать и обсудить →Fixes
fixed water tanks filling up instantly after trading them fixed if page disappearing fixed left and right arrow keys being blocked by the code completer fixed print smoke moving around when zooming fixed negative lis…
Читать и обсудить →Some QoL changes and some fixes
you can now add comments before the function trees neighbour condition no longer wraps around the field because that was somewhat unintuitive and confusing you can now iterate Items, Entities, Ground, Unlocks with a fo…
Читать и обсудить →Full Automation
added auto unlocks added reset function added golden piggy items replaced get_inventory() with a simple num_items(itemtype) function that gets unlocked with senses allowed expression line splitting docs improvements…
Читать и обсудить →Small changes
replaced the is_over function with two new functions to check the ground and the plants separately (you'll have to adjust your functions to this) added the None keyword added get_time() added a hint for the maze real…
Читать и обсудить →More fixes
mazes now only grow when fertilizing fully grown bushes. removed max framerate option. vSync is now always on. the tooltip now updates after unlocking a new upgrade. the tooltip window for short tooltips is now smalle…
Читать и обсудить →More Fixes
fixed polyculture docs not showing up fixed printing lists containing themselves several times fixed functions rendering over the items in the trades page…
Читать и обсудить →Balancing Update
Balancing: farming only on one tile is a bit boring so fertilizing has to be more expensive. fertilizing a plant now completely dries out the ground getting millions of pumpkins meant that fertilizer was essentially free…
Читать и обсудить →QoL improvements
replaced slow execution with step by step execution replaced delete button with minimize button deleting a function now requires holding the minimize button for 3s to avoid accidentally deleting functions limited zoom pi…
Читать и обсудить →more fixes
fixed method calls on nested lists fixed printing None limited printing recursion depth…
Читать и обсудить →There's a print function now
added print() function fixed numbers in option menu looking bad fixed time passing too fast during the first frame after loading…
Читать и обсудить →A few more fixes
fixed nested list assignments fixed bug that caused the carret position to be in the wrong place after code complete fixed bug that caused too many tanks to be turned into full tanks when reloading the game…
Читать и обсудить →Less fixes now (starting to run out of bugs)
fixed mazes not saving correctly fixed parser problem that caused save to break…
Читать и обсудить →More fixes
renamed Plants to Entities and added Entities.Treasure. (this may break some functions sorry about that) functions now move to the front when selected removed dig_pond function fixed arrow keys blocked after closing code…
Читать и обсудить →More fixes
fixed spaces after statement causing an error fixed unary negation fixed resolution messing up when resizing window fixed corrupted options breaking the game fixed code being lost when entering the menu while editing fix…
Читать и обсудить →A few fixes
pressing escape while autocomplete is open now closes it instead of opening the menu added windowed mode fixed indentation bug with nested ifs fixed bug that happened when you referenced an item/plant that doesn't exist…
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