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Patch 1.013

Hey folks!

Finally got the save fixes in a good place, so build 1.13 is live!

This includes the changes from 1.011 and 1.012.

Patch notes:

  • 1.011
    • New Post Game Feature - Collectable Tracker
      • This can be found in the Player Settings.
      • When enabled, it will tell you how far away the nearest collectible is.
      • It will make a ping noise.
      • Currently it doesn’t detect missing lore items, but will work on that next.
    • Made saves asynchronous and enabled save backups by default.
    • Made the saving progress indicator indicate when save has completed
    • Fixed collectable tracking issues
    • Moved Button Prompt Size and Text Size to system preferences (so they are not cloud saved)
    • Fixed a soft lock in the Clearance Level 1 puzzle area.
    • Made the clock pendant stop ticking if cosmetic sounds are disabled
  • 1.012
    • Added ‘trigger chains’ behind the scenes so if a major trigger is missed, it will be triggered by a later trigger.
    • Improved collectable tracker.
    • Added Brightness, Contrast and Saturation controls to Advanced Visual Settings
    • Fixed a music bug in DES Operations.
    • Fixed a bug to do with revealing a secret character.
    • Fixed a rare soft lock in a late game level.
    • Made the data codex item list more responsive.
    • Repositioned a button in a secret room to be more noticeable.
    • If you split on the golden toilet it will make it flush.
  • 1.013
    • Made the load process wait for the save process to finish
    • Made the save backups happen on a frequency so the last hour of game will be backed up
    • Moved the trigger chains feature to a Player Setting, off by default due to its experimental nature
    • Made help popups mean the hint button is inactive to avoid unwanted hints
    • Made visuals of a kind of bath more obvious
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