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Content Update - Bonus Puzzles!

We have a big update for you all today!

We have three topics to cover today :

  1. Bonus Puzzles!

  2. Community Items!

  3. Cat Awareness Sale!

Bonus Puzzles!

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If you pop into the Main Elevator at certain points in the game, you'll see a new destination at the bottom...

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Welcome to **Experimental Department, **where the science team have been working on more advanced puzzles for you to attempt.

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A word of warning - unlike in the main game, these puzzles can trap you in no-win situations. You will need to make use of the 'Reset Puzzle' function if you get trapped!

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There are three new levels which unlock at the following points in the game's story :

  • Experimental Sector Alpha - unlocks after Power Control

  • Experimental Sector Beta- unlocks after Separation Lab

  • Experimental Sector Gamma - unlocks after Observation Lab

Community Items

We now have badges! And stickers! And backgrounds! And trading cards!

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Cat Awareness Sale

Oh, and we're also on sale for Cat Awareness, hosted by the DevCats!

Enjoy a **20% discount **from 7th to 17th August!

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Have fun!

Here's the rest of the change log for this patch :

  • 1.202

    • New puzzle levels added

    • Added decals to a late game puzzle to hopefully make it a bit more followable

    • Added some more pools of F-bucks in a few levels

    • Added collision to the top of a very late game room to avoid falling off issues

    • Resized a wrongly-sized split field in Separation lab

    • Made certain methods in code for public modders

    • Fixed collision in Heisenberg Energy Flow Control to allow jumping back down

    • Fixed camera in same area

    • Fixed issue with laser tripwires not detecting the cat correctly

    • Made laser trip wires more visible

    • Made the Concierge AI get angry again later in the game…

    • Added news updates to the main menu

    • Added post-game message to main menu

    • Removed post game popup in level

    • Updated the airlock into a late game level so the name is more sensible

    • Extended sensor for door on the way out of Dual Event Aclimatisation, so it’s a bit more obvious when you can progress

    • Allowed save system to unset ‘read only’ on save files (to avoid possible problems)

    • Fixed an incorrectly labeled pair of elevators (upper below lower)

    • Fixed prologue subtitles being wrong on repeat plays

    • Added numbers to controllers in list

    • Patched in a blocker for a late-game mechanic in a late-game level.

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