Новости Breachway
Объявления разработчиков, обновления и обсуждения.
Tactician update part 1 - Controller support updates
Fixed an issue with not being able to access your cargo bay or ship in the combat victory screen if you were playing on a controller Fixed an issue with the tutorial highlighter being off-screen in the faction tutorial p…
Читать и обсудить →Tactician update part 1 - Hotfix 1
Fixed a bug that prevented buying and selling items in the hangar with a gamepad Increased ship cargo capacity by 2 on most ships Added heat as a cost on the Pyroclast and Smelter cards Modified the equipment inspector s…
Читать и обсудить →Patch #34 - Tactician update, part 1
Hey everyone, The Tactician update is proving to be much bigger than we initially thought it would be, and we decided to roll it out in two parts. The first batch of Tactician Update focuses on the player, with new card…
Читать и обсудить →Tactician Update part one - experimental
Hey everyone, The Tactician Update patch will be very packed, so we decided to break it down and release it in parts. The first content batch is now live on the experimental branch. Most of the new content uses placeho…
Читать и обсудить →Balance patch #8 Hotfix
Fixed a bug that prevented laser damage done to be counted, and thus not letting players unlock any laser weapons. Fixed a bug where merging an equipment with a subsystem into another equipment would delete the subsyste…
Читать и обсудить →Balance Patch #8 - Equipment Merging, Card Highlighting, Balance Changes
Hey everyone, time for the.... second weekly update this week. We will be away most of next week, so we have a double-feature this week. The headline this week is really exciting, a brand-new hangar feature: **equipmen…
Читать и обсудить →Balance patch#7 Hotfix
It looks like an older bug with the S03 Boss (Tyrant) got reverted in the last balance patch, making the fight soft-lock. The issue is now fixed, and you can resume your game as normal, and the fight should now work.…
Читать и обсудить →Balance Patch #7 - Balance, Bug-fixes, Unlock changes
Hey everyone, time for another balance patch. We were away last week, right after a major update. So naturally we came back to quite a collection of bugs waiting for us. This patch clears most of those out (there are st…
Читать и обсудить →Breachway News Roundup at the Hooded Horse August Publisher Sale
It's been an exciting couple of months for Breachway with a wealth of patches focusing on balance, gameplay improvements, and player feedback, and a brand new roadmap reveal that will carry the game to 1.0. In case you h…
Читать и обсудить →Save 50% On Breachway
Dive into the tactical space battles of Breachway at a 50% discount as part of (https://store.steampowered.com/curator/38719421-Hooded-Horse/)! Breachway combines deck-building strategy with turn-based combat, allowin…
Читать и обсудить →1.177.1.0 - Controller Tutorial and Navigation Fixes
Fixed a possible tutorial soft-lock on using a controller in the third tutorial panel Fixed some navigation issues when using a controller in the settings menu Improved Dpad navigation in the ship status screen on the …
Читать и обсудить →Patch #33 - The Commander Update
Hey everyone, The Commander Update is now live on the main branch! This is our biggest update this year, and I'd like to thank everyone that helped test it on the Pre-deploy and experimental branches, reported bugs, an…
Читать и обсудить →Commander update - experimental branch test
Hey everyone, As outlined in our roadmap (which you can read here), August is when the **Commander Update** launches. This is a large update with a lot of new additions, so we expect it to sit on the experimental branch…
Читать и обсудить →Balance Patch #6 - Balance, Bug-fixes, Fast combat mode
Hey everyone, the weekly balance patch is back! (We said we would skip this week, but never mind, we have a cool new addition) Fast Mode The headline this week: we've added a fast mode option to the settings menu. Turn…
Читать и обсудить →Addressing performance issues
Hey everyone, quick technical update aimed squarely at the stuttering some of you reported after the last patch. No content or balance changes in this one, just performance and stability work. Engine rollback Several o…
Читать и обсудить →Marauder hotfix, Hit impact value adjustments
Adjusted ship mass levels, and improved ship rotation/torque on missile impact Fixed a bug with the Marauder where it didn't display the pirate base in the first map if you started the run with a Bruiser flak Apologies…
Читать и обсудить →Balance Patch #5 - Balance, Bugfixes, Ship impact reactions
HI everyone, besides the usual bug-fixes and balance changes, we've got something really cool that will make combat look more dynamic: Hit impacts! Enemies will n…
Читать и обсудить →Balance Patch#4 - New Flak subsystems, fight compression
Hey everyone, time for the weekly balance patch. As mentioned in las week's post, this update comes with a run reset. We've got two quality-of-life improvements this week. First, we've cut the credit cost of upgrading c…
Читать и обсудить →Balance patch #3 - Sector 2 boss buffs, enemy nerfs, bug-fixes
Hey everyone, time for the weekly balance patch. This week we're working on the difficulty curve from the other side: the Sector 2 bosses. As covered in the previous posts, Sector 1 currently kills far more runs than Se…
Читать и обсудить →Roadmap to launch
Hey everyone, this is a different kind of post. No patch notes today: this is our development roadmap from here to 1.0, and a bit of an explanation of how we're changing the way Breachway gets updated. Up to now we've …
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