Changelog CL11696
Gallery
- Redesigned the gallery details dialog.
Wires
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Added variable gates: Variable, Get Variable, Set Variable, Increment Variable.
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Added default minigame gates: Round Start, Round End.
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Added control flow gates: Exec Branch, Exec Union.
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Organized gates slightly.
UI
- The world browser can now explore folders. This is not fully finished yet.
Servers
- /ClearAllBricks and /ClearBricks can now be used by the Chat.Command console command.
Localization
- Added support for IME input in all in-game text fields.
Bugs
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Fixed critical remote memory corruption vulnerability in Iris Replication. We have also reported this vulnerability to Epic Games. We are not aware of any attempts to exploit it.
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Fixed server crash executing wire graph node function of incorrect type.
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Fixed server crash when requesting emote of wrong type.
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Fixed server crash when receiving crafted ServerMove packet.
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Fixed server crash when adding null items to the inventory.
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Fixed crash rendering wire segment out of order.
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Fixed ability to corrupt physics simulation by setting out of range values on entity gates.
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Fixed wrong default permission level for EditMinigames.AlwaysEdit letting anyone edit server minigames.
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Fixed missing permission check in ServerAdminAction_Teleport RPC function.
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Fixed in-game server details always claiming that the server is outdated.
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Fixed being unable to move physics grids with explosions in some cases.
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Fixed players dying in a zone not being counted as leaving the zone.
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Fixed wrong description on player left zone event gate.
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Fixed exec gates running without receiving a signal.
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Fixed non-functional Coupler brick showing in the catalog.
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Fixed Blend gate not applying the value entered in the Applicator menu.
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Fixed vector math gates not showing their values in the Applicator menu for clients.
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Fixed SetLinearVelocity gate adding velocity instead when used on characters.
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Fixed unfinished gate bricks being possible to place manually.
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Fixed grid lines in catalog ui sometimes rendering offset.
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