Changelog CL11795
Gallery
- The gallery front page now has a "TOP" section showing most liked content posted in the last week and a "TOP ALL TIME" section showing the most liked content overall.
Building
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You can no longer build on other player's physics grids without trust.
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Added a permission for building on physics grids without trust.
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Clarified the message when the global entity limit is reached.
Wires
- Get, Write, and Increment gates no longer change their type to Number when disconnected from a Variable.
Tutorial
- Several hint messages were improved.
Engine
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Updated DLSS plugin to version 8.2.0-NGX310.3.0.
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Updated FSR plugin to version 3.1.4.
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Updated PhysX to version 5.6.1.
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Updated sqlite to version 3.50.4.
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Updated Embree4, TBB and snmalloc, improving performance slightly.
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Now compiling with Clang 20.1.8 on Windows, improving performance slightly.
Bugs
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Fixed crash connecting rerouters in a cycle (the previous fix did not work).
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Fixed crash reloading certain weapons while empty (the previous fix did not work).
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Fixed rare crash due to passing uninitialized parameters to Embree4 when generating Lumen cards.
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Fixed rare crash due to shipping different version of TBB than was linked with Embree4.
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Fixed brick replication sometimes writing a single gigantic message, disconnecting clients.
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Fixed passing Exec wires through Buffers not working correctly.
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Fixed Positions are Percentages not being replicated to clients.
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Fixed server list not displaying brick count from all physics grids.
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Fixed loading screen behaving strangely when the server host loads a new world.
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