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Changelog CL12220 (EA2 Preview Patch)

Prefabs

  • Completely revamped the flow for converting legacy prefabs to the new system.

  • Legacy files are now automatically converted to worlds, unless they are placed in a folder called "Prefabs", allowing you to control which files become worlds or prefabs.

  • There is now a dialog that lists which files will be converted, which type of file they will become, and which files were already converted.

  • There is now a dialog that reports errors if any files failed to convert.

  • The Max Selected Bricks default value is now the same as Max Prefab Bricks.

Gallery

  • Renamed "TOP" and "TOP ALL TIME" categories to "HOT" and "TOP".

  • The "HOT" category now also shows older files on the next pages.

  • The browser page no longer reloads every time the dialog is shown.

Physics

  • There are now 4 separate player collision channels, so you can make invisible walls that only some teams can pass.

  • Can choose which channel to use on a per-team basis, as well as which channels players on those teams collide with.

Bots

  • Run speed can now be increased beyond 1 to make the bot go faster.

  • Bots can now use grenades and other throwable items multiple times.

Bugs

  • Fixed crash when recreating output wire with a new type.

  • Fixed crash when deleting a bot spawner while the bot is touching a brick with a touch or damage component.

  • Fixed crash when cashing a prefab that is already cached.

  • Fixed crash when undoing deletion of a brick tried to revive a brick grid that was deleted.

  • Fixed crash due to incorrect check for sync state in async serialize function.

  • Fixed crashes caused by being able to attach invalid components to bricks.

  • Fixed crash when two people save prefabs at the same time.

  • Fixed crash when placing prefab while server was autosaving the world.

  • Fixed crash when incoming prefab transfer fails.

  • Fixed crash if the RPC for placing a prefab arrives too slowly.

  • Fixed crash if prefab attachment config doesn't find a grid to attach to.

  • Fixed being unable to delete a folder with anything inside.

  • Fixed being able to load nan values through presets in the applicator.

  • Fixed being able to corrupt the physics state by passing nans to the bot movement target.

  • Fixed being able to place more bricks in a single chunk that the world serializer will allow to load.

  • Fixed worlds becoming blue for the host when a client saves them.

  • Fixed very rare bundle corruption due to background file write tasks executing in incorrect order.

  • Fixed bots spawning on world load if they were disabled previously.

  • Fixed Max Prefab Entities setting not being replicated to clients.

  • Fixed brick grids teleporting into space when attaching a socket to a bearing.

  • Fixed firing weapons in first person while crouched not hitting the correct target on the server side.

  • Fixed /clearbricks and other commands not finding player names that were loaded with the world.

  • Fixed failing to update screenshots when saving worlds as the host.

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