Changelog CL12220 (EA2 Preview Patch)
Prefabs
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Completely revamped the flow for converting legacy prefabs to the new system.
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Legacy files are now automatically converted to worlds, unless they are placed in a folder called "Prefabs", allowing you to control which files become worlds or prefabs.
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There is now a dialog that lists which files will be converted, which type of file they will become, and which files were already converted.
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There is now a dialog that reports errors if any files failed to convert.
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The Max Selected Bricks default value is now the same as Max Prefab Bricks.
Gallery
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Renamed "TOP" and "TOP ALL TIME" categories to "HOT" and "TOP".
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The "HOT" category now also shows older files on the next pages.
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The browser page no longer reloads every time the dialog is shown.
Physics
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There are now 4 separate player collision channels, so you can make invisible walls that only some teams can pass.
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Can choose which channel to use on a per-team basis, as well as which channels players on those teams collide with.
Bots
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Run speed can now be increased beyond 1 to make the bot go faster.
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Bots can now use grenades and other throwable items multiple times.
Bugs
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Fixed crash when recreating output wire with a new type.
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Fixed crash when deleting a bot spawner while the bot is touching a brick with a touch or damage component.
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Fixed crash when cashing a prefab that is already cached.
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Fixed crash when undoing deletion of a brick tried to revive a brick grid that was deleted.
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Fixed crash due to incorrect check for sync state in async serialize function.
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Fixed crashes caused by being able to attach invalid components to bricks.
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Fixed crash when two people save prefabs at the same time.
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Fixed crash when placing prefab while server was autosaving the world.
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Fixed crash when incoming prefab transfer fails.
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Fixed crash if the RPC for placing a prefab arrives too slowly.
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Fixed crash if prefab attachment config doesn't find a grid to attach to.
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Fixed being unable to delete a folder with anything inside.
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Fixed being able to load nan values through presets in the applicator.
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Fixed being able to corrupt the physics state by passing nans to the bot movement target.
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Fixed being able to place more bricks in a single chunk that the world serializer will allow to load.
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Fixed worlds becoming blue for the host when a client saves them.
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Fixed very rare bundle corruption due to background file write tasks executing in incorrect order.
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Fixed bots spawning on world load if they were disabled previously.
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Fixed Max Prefab Entities setting not being replicated to clients.
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Fixed brick grids teleporting into space when attaching a socket to a bearing.
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Fixed firing weapons in first person while crouched not hitting the correct target on the server side.
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Fixed /clearbricks and other commands not finding player names that were loaded with the world.
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Fixed failing to update screenshots when saving worlds as the host.
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