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Changelog CL12319 (EA2 Preview Patch)

Gallery

  • Updated the prefab details view to the new wider style.

  • Prefabs now have shared codes and can be searched for by code.

Prefabs

  • When copying and then immediately pasting before the server processed it, the system now buffers the actions so you do not paste a previous clipboard entry.

  • When copying a prefab and then using the clipboard for something else (such as copying text or a screenshot) the game will now fall back to pasting the last known copied prefab instead of doing nothing.

  • Legacy conversion progress dialog now shows the full path of the file being converted.

  • The placer now shows stats about the prefab about to be placed.

Applicator

  • You can now press R to toggle X-Ray Mode, which will edit bricks that have existing components through other bricks and entities.

Connector

  • The connector now always uses X-Ray Mode and only interacts with bricks that have components.

  • The gate brick will now be highlighted when hovering a physical port.

Selector

  • Box select now selects entities that are completely contained within the selection box.

  • When copying multiple complete physics grids, no longer assumes one of them to become the pivot, so you can paste the pile of objects in the same orientation.

  • When using box selection mode, holding ctrl then clicking and dragging over multiple bricks now always expands the selection box to contain all of them.

Bots

  • Player collision channels can now be customized on bot spawns.

Engine

  • Updated DLSS plugin to version 8.3.0-NGX310.4.0.

Localization

  • Updated strings for all languages after the recent hotfixes.

Bugs

  • Fixed crash when creating a very (very) long chain of rerouters or logic gates.

  • Fixed more issues with incorrect micro wedge overlaps by rewriting the overlap check completely, it is now exact in all cases, and trying to extend a micro wedge against a wall corner no longer makes it randomly penetrate the wall by a few units.

  • Fixed saving a world as client or uploading it to the gallery not preserving components, wires and joints.

  • Fixed that saving a world as client would unnecessarily hitch your game to convert it.

  • Fixed clients only being able to upload a world to a server one time before the server has to be restarted.

  • Fixed clients not being able to switch to precision mode on paste when copying bricks from physics grids.

  • Fixed chance of mysterious 1 unit offset when using switch to precision mode on paste.

  • Fixed hologram and translucent plastic brick materials causing Lumen to render an extremely slow ray traced reflection which cannot be seen.

  • Fixed broken depth bounds for fog rendering causing it to cut off on surfaces close to the camera.

  • Fixed race condition causing the options button on the escape menu to not function sometimes.

  • Fixed being able to hand-grab objects in third person and from unlimited distance.

  • Fixed bearing outputting angle as -0.5 to 0.5 rather than 0 to 1 when in percentage mode.

  • Fixed client predicted hit markers showing for objects that cannot be damaged.

  • Fixed third person camera collision not being re-enabled after leaving the vehicle seat.

  • Fixed connection not being aborted if client fails to insert a replicated brick into the designated chunk.

  • Fixed gallery viewer scaling incorrectly when there are very long titles.

  • Fixed prefabs sometimes failing to capture thumbnail properly.

  • Fixed prefab publish dialog not showing the screenshot of the prefab about to be published.

  • Fixed buttons remaining held when clicked too fast.

  • Fixed incorrect materials on laser cleaver and laser axe pickups causing parts of the weapon to always spin.

  • Fixed input splitter being shown in add component list.

  • Fixed "Failed to insert brick in chunk" log spam.

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