Changelog CL12319 (EA2 Preview Patch)
Gallery
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Updated the prefab details view to the new wider style.
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Prefabs now have shared codes and can be searched for by code.
Prefabs
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When copying and then immediately pasting before the server processed it, the system now buffers the actions so you do not paste a previous clipboard entry.
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When copying a prefab and then using the clipboard for something else (such as copying text or a screenshot) the game will now fall back to pasting the last known copied prefab instead of doing nothing.
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Legacy conversion progress dialog now shows the full path of the file being converted.
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The placer now shows stats about the prefab about to be placed.
Applicator
- You can now press R to toggle X-Ray Mode, which will edit bricks that have existing components through other bricks and entities.
Connector
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The connector now always uses X-Ray Mode and only interacts with bricks that have components.
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The gate brick will now be highlighted when hovering a physical port.
Selector
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Box select now selects entities that are completely contained within the selection box.
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When copying multiple complete physics grids, no longer assumes one of them to become the pivot, so you can paste the pile of objects in the same orientation.
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When using box selection mode, holding ctrl then clicking and dragging over multiple bricks now always expands the selection box to contain all of them.
Bots
- Player collision channels can now be customized on bot spawns.
Engine
- Updated DLSS plugin to version 8.3.0-NGX310.4.0.
Localization
- Updated strings for all languages after the recent hotfixes.
Bugs
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Fixed crash when creating a very (very) long chain of rerouters or logic gates.
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Fixed more issues with incorrect micro wedge overlaps by rewriting the overlap check completely, it is now exact in all cases, and trying to extend a micro wedge against a wall corner no longer makes it randomly penetrate the wall by a few units.
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Fixed saving a world as client or uploading it to the gallery not preserving components, wires and joints.
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Fixed that saving a world as client would unnecessarily hitch your game to convert it.
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Fixed clients only being able to upload a world to a server one time before the server has to be restarted.
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Fixed clients not being able to switch to precision mode on paste when copying bricks from physics grids.
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Fixed chance of mysterious 1 unit offset when using switch to precision mode on paste.
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Fixed hologram and translucent plastic brick materials causing Lumen to render an extremely slow ray traced reflection which cannot be seen.
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Fixed broken depth bounds for fog rendering causing it to cut off on surfaces close to the camera.
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Fixed race condition causing the options button on the escape menu to not function sometimes.
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Fixed being able to hand-grab objects in third person and from unlimited distance.
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Fixed bearing outputting angle as -0.5 to 0.5 rather than 0 to 1 when in percentage mode.
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Fixed client predicted hit markers showing for objects that cannot be damaged.
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Fixed third person camera collision not being re-enabled after leaving the vehicle seat.
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Fixed connection not being aborted if client fails to insert a replicated brick into the designated chunk.
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Fixed gallery viewer scaling incorrectly when there are very long titles.
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Fixed prefabs sometimes failing to capture thumbnail properly.
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Fixed prefab publish dialog not showing the screenshot of the prefab about to be published.
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Fixed buttons remaining held when clicked too fast.
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Fixed incorrect materials on laser cleaver and laser axe pickups causing parts of the weapon to always spin.
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Fixed input splitter being shown in add component list.
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Fixed "Failed to insert brick in chunk" log spam.
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