Changelog CL12404 (EA2 Preview Patch)
Selector
- When copying in box mode without anything selected, will now automatically deselect it again after.
Bots
- Bots now have the correct team color in the kill feed from the minigame.
Components
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Added a new component, the Brick Property Changer. Can be used to change the visibility, collision channels, and color of a brick using wires.
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The ancient per-type component quota has been removed. There is now a single per-user quota of active components (lights, audio, item spawns, engines, etc) which can be adjusted in server settings.
UI
- Focusing the catalog search box now selects all text so you can quickly replace it.
Performance
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Optimized building and share zone checks when modifying bricks.
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Optimized zone checks when characters move.
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Optimized manipulator searching for possible joints to attach while holding entity.
Servers
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Improved /BrickCount output to include entity counts.
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Removed /DestroyAllGrids, which was an obsolete test command.
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Added /ClearAllEntities, which removes all entities in the world.
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Added /ClearEntities, which removes your own entities.
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Added /ClearEntities [player], which removes someone elses entities.
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Added /ClearAllLooseEntities, which removes all entities not attached to at least one more entity.
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Added /ClearLooseEntities, which does the same but only for your entities.
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Added /ClearLooseEntities [player], which does the same but for someone elses entities.
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Added /ClearAllFarEntities [distance], which removes all entities further away than some distance in studs.
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Added /ClearFarEntities [distance], which does the same but only for your entities.
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Added /ClearFarEntities [player] [distance], which does the same but for someone elses entities.
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Added /BrickCount [player], which shows how many bricks, entities and components a specific player has.
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Updated player admin actions drop down to include Clear Entities, Clear Loose Entities, Clear Far Entities (defaults distance to 10000 studs).
Bugs
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Fixed aurora setting in environment not functioning.
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Fixed inactive bots respawning off their spawn brick when the minigame is reset.
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Fixed frozen entities not being frozen when copy pasted.
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Fixed vehicles not being pasted with physics on by default.
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Fixed a case of precision mode on paste selecting the wrong grid.
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Fixed missile launcher not locking onto targets after collision channel change.
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Fixed bots sometimes holding the left hand claw incorrectly.
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Fixed water effects and damage not working when standing in low water.
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Fixed tutorial allowing you to place prefabs from the gallery.
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