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Changelog CL12404 (EA2 Preview Patch)

Selector

  • When copying in box mode without anything selected, will now automatically deselect it again after.

Bots

  • Bots now have the correct team color in the kill feed from the minigame.

Components

  • Added a new component, the Brick Property Changer. Can be used to change the visibility, collision channels, and color of a brick using wires.

  • The ancient per-type component quota has been removed. There is now a single per-user quota of active components (lights, audio, item spawns, engines, etc) which can be adjusted in server settings.

UI

  • Focusing the catalog search box now selects all text so you can quickly replace it.

Performance

  • Optimized building and share zone checks when modifying bricks.

  • Optimized zone checks when characters move.

  • Optimized manipulator searching for possible joints to attach while holding entity.

Servers

  • Improved /BrickCount output to include entity counts.

  • Removed /DestroyAllGrids, which was an obsolete test command.

  • Added /ClearAllEntities, which removes all entities in the world.

  • Added /ClearEntities, which removes your own entities.

  • Added /ClearEntities [player], which removes someone elses entities.

  • Added /ClearAllLooseEntities, which removes all entities not attached to at least one more entity.

  • Added /ClearLooseEntities, which does the same but only for your entities.

  • Added /ClearLooseEntities [player], which does the same but for someone elses entities.

  • Added /ClearAllFarEntities [distance], which removes all entities further away than some distance in studs.

  • Added /ClearFarEntities [distance], which does the same but only for your entities.

  • Added /ClearFarEntities [player] [distance], which does the same but for someone elses entities.

  • Added /BrickCount [player], which shows how many bricks, entities and components a specific player has.

  • Updated player admin actions drop down to include Clear Entities, Clear Loose Entities, Clear Far Entities (defaults distance to 10000 studs).

Bugs

  • Fixed aurora setting in environment not functioning.

  • Fixed inactive bots respawning off their spawn brick when the minigame is reset.

  • Fixed frozen entities not being frozen when copy pasted.

  • Fixed vehicles not being pasted with physics on by default.

  • Fixed a case of precision mode on paste selecting the wrong grid.

  • Fixed missile launcher not locking onto targets after collision channel change.

  • Fixed bots sometimes holding the left hand claw incorrectly.

  • Fixed water effects and damage not working when standing in low water.

  • Fixed tutorial allowing you to place prefabs from the gallery.

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