Changelog CL12810 (Hotfix)
Main Menu
- Christmas gone!
Gallery
- The downloads tab is now ordered by most recent.
Building
- Added "Use Connector" key binding.
Settings
-
Added Main Menu Music Volume setting.
-
Added 40, 50, 480 FPS presets to frame rate setting.
-
Added FPS counter setting.
Gamemodes
-
Leaderboard data now stores larger values (64-bit integer)
-
Refactored inventory system to not use objects for slots.
Wires
-
Refactored and hardened internal wire systems to be much more robust against entering invalid states.
-
Added Leaderboard gates (Get Leaderboard Value, Set Leaderboard Value, Increment Leaderboard Value).
-
Added "Get Controller" and "Get Character" gates. Controllers represent players, while Characters represent the bodies they control.
-
References for Entity/Object and Var Ref ports are now invalidated when disconnected.
-
Exec wires now flash for one frame when triggered rather than always glowing white.
-
Vector wires are now yellow-gold colored.
Components
-
Added "Pickup Available" wire output to Item Spawn component.
-
Added "Occupied" and Occupied Count" output to Zone component.
-
Added "Character" output to Seat component.
-
Shadowed lights can now be attached to moving grids. Note that this will be very slow.
-
Added 3 new horn sounds for the Audio component.
Emotes
- Added icon for Facepalm in emote menu.
Localization
-
Update strings.
-
Update rich presence strings.
Rich Presence
-
Added "Private Rich Presence" setting. This disallows Steam friends from joining off your friends list and hides the current server.
-
Added friend invite button to player list, which also works if "Private Rich Presence" is enabled.
Engine
-
Updated compilers to latest version.
-
Update DLSS to version 8.4.0-NGX310.4.0.
-
The game is now compiled with additional security mitigations. Performance may be slightly lower than the previous version, but future optimizations will recover this difference.
Bugs
-
Fixed crash with invalid variants in archives/bundles.
-
Fixed crash related to Button component by improving the character tracking.
-
Fixed crash related to adding components.
-
Fixed crash when updating trust for minigames.
-
Fixed crash with One Shot Audio component when using the repeat feature.
-
Fixed crash when exiting the game.
-
Fixed crash when loading a world with wires connected to a brick of a non-existent type.
-
Fixed crash when changing inventory with wires many times in quick succession.
-
Fixed crash when passing invalid values to integer modulo gate.
-
Fixed a large number of crashes related to wire graph modifications that were found through automated fuzz testing.
-
Fixed wires silently dropping invalid floating point values instead of propagating zero.
-
Fixed collision channel settings for Touch and Zone components not saving.
-
Fixed asymmetry on bottom caps of Pole and Micro-round Halves and Micro-round Corners.
-
Fixed handling of large previews for prefabs.
-
Fixed minigame rounds ending twice when triggered right before or after the round timer expires.
-
Fixed click detection for the Connector tool.
-
Fixed Super Shotgun being able to reload when out of ammo.
-
Fixed Suppressed Assault Rifle being able to reload when out of ammo.
-
Fixed cancel button not working when downloading worlds or prefabs.
-
Fixed client-side trust not updating correctly.
-
Fixed bot skin buttons not checking trust correctly.
-
Fixed catalog not enabling/disabling admin gates when your permissions to place them have changed.
-
Fixed player skeleton mesh using a really old skeleton. All animations have been retargeted to work with the new player skeleton.
-
Fixed certain gates updating all of their properties incorrectly when editing one in the inspector.
-
Fixed tool collision channel being saved in worlds as it should always be enabled.
-
Fixed "Switch to detached mode on paste" action.
-
Fixed various ways brick replication could get stuck permanently or starve updates.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.