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Changelog CL12810 (Hotfix)

Main Menu

  • Christmas gone!

Gallery

  • The downloads tab is now ordered by most recent.

Building

  • Added "Use Connector" key binding.

Settings

  • Added Main Menu Music Volume setting.

  • Added 40, 50, 480 FPS presets to frame rate setting.

  • Added FPS counter setting.

Gamemodes

  • Leaderboard data now stores larger values (64-bit integer)

  • Refactored inventory system to not use objects for slots.

Wires

  • Refactored and hardened internal wire systems to be much more robust against entering invalid states.

  • Added Leaderboard gates (Get Leaderboard Value, Set Leaderboard Value, Increment Leaderboard Value).

  • Added "Get Controller" and "Get Character" gates. Controllers represent players, while Characters represent the bodies they control.

  • References for Entity/Object and Var Ref ports are now invalidated when disconnected.

  • Exec wires now flash for one frame when triggered rather than always glowing white.

  • Vector wires are now yellow-gold colored.

Components

  • Added "Pickup Available" wire output to Item Spawn component.

  • Added "Occupied" and Occupied Count" output to Zone component.

  • Added "Character" output to Seat component.

  • Shadowed lights can now be attached to moving grids. Note that this will be very slow.

  • Added 3 new horn sounds for the Audio component.

Emotes

  • Added icon for Facepalm in emote menu.

Localization

  • Update strings.

  • Update rich presence strings.

Rich Presence

  • Added "Private Rich Presence" setting. This disallows Steam friends from joining off your friends list and hides the current server.

  • Added friend invite button to player list, which also works if "Private Rich Presence" is enabled.

Engine

  • Updated compilers to latest version.

  • Update DLSS to version 8.4.0-NGX310.4.0.

  • The game is now compiled with additional security mitigations. Performance may be slightly lower than the previous version, but future optimizations will recover this difference.

Bugs

  • Fixed crash with invalid variants in archives/bundles.

  • Fixed crash related to Button component by improving the character tracking.

  • Fixed crash related to adding components.

  • Fixed crash when updating trust for minigames.

  • Fixed crash with One Shot Audio component when using the repeat feature.

  • Fixed crash when exiting the game.

  • Fixed crash when loading a world with wires connected to a brick of a non-existent type.

  • Fixed crash when changing inventory with wires many times in quick succession.

  • Fixed crash when passing invalid values to integer modulo gate.

  • Fixed a large number of crashes related to wire graph modifications that were found through automated fuzz testing.

  • Fixed wires silently dropping invalid floating point values instead of propagating zero.

  • Fixed collision channel settings for Touch and Zone components not saving.

  • Fixed asymmetry on bottom caps of Pole and Micro-round Halves and Micro-round Corners.

  • Fixed handling of large previews for prefabs.

  • Fixed minigame rounds ending twice when triggered right before or after the round timer expires.

  • Fixed click detection for the Connector tool.

  • Fixed Super Shotgun being able to reload when out of ammo.

  • Fixed Suppressed Assault Rifle being able to reload when out of ammo.

  • Fixed cancel button not working when downloading worlds or prefabs.

  • Fixed client-side trust not updating correctly.

  • Fixed bot skin buttons not checking trust correctly.

  • Fixed catalog not enabling/disabling admin gates when your permissions to place them have changed.

  • Fixed player skeleton mesh using a really old skeleton. All animations have been retargeted to work with the new player skeleton.

  • Fixed certain gates updating all of their properties incorrectly when editing one in the inspector.

  • Fixed tool collision channel being saved in worlds as it should always be enabled.

  • Fixed "Switch to detached mode on paste" action.

  • Fixed various ways brick replication could get stuck permanently or starve updates.

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