Changelog CL12836 (Hotfix)
Gallery
- The Staff Picks section now shows a random subset on the front page, allowing more featured creations to be discovered.
Wires
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Characters are now called Players. Player references normally expire when the player dies.
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Added an admin only "Get Persistent Player" gate that returns a Player reference that survives the player respawning, which you can use for advanced game modes. These can also be stored in variables.
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The previous iteration of this idea ("Get Character" and "Get Controller" gates) has been removed as it caused too much confusion.
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Improved the wire shading to make the 3d cylinder shading effect more subtle and extend wires further from their ports when connected long distances sideways from their port.
Physics
- Removed the physics sound. It sounded bad overall, had a tendency to create extremely loud and annoying noises when objects got stuck, and significantly degraded the physics performance, so we did not feel like this feature was adding to the game in its current state. We will implement a better solution at a later date. As a result, viewing physics heavy worlds like the washing machine in single player is now up to two times faster depending on your graphics settings.
UI
- Added icon-name rich text decorator. This allows you to use all font awesome 7.1.0 free icons. See https://fontawesome.com/search?s=regular%2Csolid&ic=free-collection for the list of available icons.
Localization
- Updated strings.
Bugs
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Fixed crash when player wields item on server.
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Fixed crash resolving joint too quickly after joining server.
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Fixed emotes and certain animations not being able to play together.
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Fixed exec wires remaining enabled when passed through a buffer and connected to a bool input.
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Fixed client being unable to see some wires connected to variable gates.
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Fixed variable ref wires having the wrong color on clients.
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