Changelog CL14780 (EA3 Hotfix)
Physics
-
Several improvements to rigid joints replication and overall stability.
-
Fixed incorrect computed grid mass tensor when microchips are placed on it.
-
Fixed crash when disconnecting chain of rigid joints.
-
Fixed dynamic grids non-interactible with tools until moved on the client side.
Building
-
Can no longer build on other people's microchips without trust.
-
Fixed crash when creating a very large round brick.
Logic Gates
-
Projectile spawner scale is now capped to 5x.
-
The user join/leave event gates now output the user id.
-
Dampen gate now snaps the output to the target value when it stops.
-
Fixed configuration of some gates not not being copied/saved.
-
Fixed wires connecting to a hidden brick inside a collapsed microchip not hidden without tools equipped.
Applicator
-
Now shows something other than "None" for valid object values on logic gates.
-
Fixed value limits not being applied for edits through the new details panel interface.
Resizer
- When moving multiple bricks together, the operation will abort if any of them can't place.
Game Modes
-
Builder mode players now have the correct name color.
-
Time limit "Highest Score Wins" setting is now "Highest Stat Wins" with custom stat.
-
Fixed limited lives being subtracted on spawn rather than on death.
-
Fixed infection rule not working properly.
Weapons
-
Capped max weapon speed to 5x without the bypass permission.
-
Fixed projectiles being tinted white due to missing srgb conversion.
-
Fixed an infinite hang when game mode clears projectiles after a round end.
-
Fixed rare client crash due to items transferring between characters when a player respawns.
-
Fixed several crashes related to items being wielded.
Sounds
- Fixed background music able to play multiple times in some cases.
UI
-
Added a setting to configure the min latency where the BAD PING indicator shows.
-
Fixed gamepad focus handling on a few widgets.
-
Fixed corrupted thumbnails due to particle trail vfx not being removed from scene after capture.
-
Fixed infinite hang in thumbnail cache flush.
Worlds
- Fixed owner table corruption when the set selection owner command was used.
Engine
-
No longer tries to initialize advanced Nvidia extensions when running under Proton.
-
Added a helpful message when either Proton or the graphics driver is outdated.
-
Fixed hosting a server not correctly using EOS networking due to config issue.
-
Fixed memory corruption due to running shell ejection particle effects on wrong thread.
-
Test builds now output full formatted assertion messages with additional information.
-
Will no longer load any custom content archives by default as users keep forgetting they installed them.
-
Can use [c]-AllowCustomArchivesAndDisableCrashReporterForVersion=CLXXXXX[/c] to bypass the restriction manually on each update.
Servers
-
Fixed [c]br.Prefab.Load[/c] command crashing the server if the prefab cannot spawn.
-
Fixed rapid prefab spawns not working due to incorrect archive closure.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.