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Changelog CL14852 (EA3 Hotfix)

Physics

  • Additional guards to reduce assertions from rigid joints.

  • Fixed moving a chain of welded grids not correctly updating the scene query data for the inner grids.

  • Fixed being unable to select grids on rigid joints with a box that doesn't also include their parent.

Bricks

  • A new coverage algorithm allows culling triangular faces on the sides of bricks.

  • The "2x Micro" bricks are now called "1x Micro" as they represent the smallest possible size of that unit.

  • Allow more render clusters at the same time.

  • Fixed crash previewing a row of large bricks.

Logic Gates

  • Added an advanced item gate with all the customization properties.

  • Added a Change Detector gate that outputs an Exec on the input value changing in any way.

  • Edge Detector now outputs an Exec wire rather than bool, so it can trigger each tick.

  • One Shot Audio can now play up to 8 parallel sounds.

  • The spawn and death event gates now also trigger for bots.

  • Fixed tick buffers sometimes firing an exec tick twice.

  • Fixed inventory gates not saving their configuration.

  • Fixed many properties on inventory gates not exposed to wires.

  • Fixed duplicate player enter/leave zone events.

Components

  • Allow more text labels at the same time.

  • Changed display name of Occupant Count to Player Count.

Game Modes

  • Allow adding rules to pending new teams.

  • Tell people when their team switch overruled what the gamemode allows them to do.

  • Hidden teams are now visible on the player list to the players in those teams.

  • Can now decide whether to allow late joiners.

  • Bots on a team can be configured in the team score rule to earn points for their team.

  • Fixed time limit countdown not starting when the world was loaded.

  • Fixed team auto sort resulting in the same sort result each time.

  • Fixed spectators not working properly.

  • Fixed "End if Teams Wiped" not factoring in friendly teams.

  • Fixed incorrect nametag color when a player's team is hidden.

  • Fixed clients predicting hitmarkers for players in invincibility cooldown.

  • Fixed players in cars under water not taking water damage.

  • Fixed loading a gamemode or a world with a gamemode silently corrupting the unassigned team with default sandbox damage settings.

  • Fixed wrong kill notification visibility.

Gallery

  • Fixed game mode files not correctly included in upload together with worlds.

Weapons

  • Fixed hit validation discarding most valid hits due to sequence number collision.

  • Fixed hit validation not tracking large enough pose history for some projectiles.

  • Fixed hit validation not taking the scale and muzzle position of the weapon into account.

  • Fixed unfinished Smoke Grenade with extremely unoptimized vfx accidentally included.

Character

  • Fixed orientation when exiting a seat underwater.

  • Fixed up issues with throttle control on the gamepad.

  • Fixed manipulator, hand grab and get aim gate being broken on characters with rotated gravity.

UI

  • Fixed options menus other than graphics not showing the save/discard prompt on exit.

  • Fixed catalog search and Hyper Search were case sensitive in Russian.

  • Fixed avatar preset colors not being saved after applying a new part.

  • Fixed "DIALOG TITLE" on player details.

Sounds

  • Increased engine wide parallel sound limit to 64.

  • Now using binaural spatialization for voice chat.

Rendering

  • Significantly reduced "mold" effect in Lumen screen probes due to incorrect blue noise usage.

  • Fixed the scratch material incorrectly projecting onto scaled objects and looking more dirty than intended.

  • Fixed the plastic distant lod material causing Lumen to trace reflection rays.

Engine

  • Reduced log spam from iris replication during player respawns.
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