Changelog CL14852 (EA3 Hotfix)
Physics
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Additional guards to reduce assertions from rigid joints.
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Fixed moving a chain of welded grids not correctly updating the scene query data for the inner grids.
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Fixed being unable to select grids on rigid joints with a box that doesn't also include their parent.
Bricks
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A new coverage algorithm allows culling triangular faces on the sides of bricks.
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The "2x Micro" bricks are now called "1x Micro" as they represent the smallest possible size of that unit.
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Allow more render clusters at the same time.
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Fixed crash previewing a row of large bricks.
Logic Gates
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Added an advanced item gate with all the customization properties.
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Added a Change Detector gate that outputs an Exec on the input value changing in any way.
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Edge Detector now outputs an Exec wire rather than bool, so it can trigger each tick.
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One Shot Audio can now play up to 8 parallel sounds.
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The spawn and death event gates now also trigger for bots.
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Fixed tick buffers sometimes firing an exec tick twice.
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Fixed inventory gates not saving their configuration.
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Fixed many properties on inventory gates not exposed to wires.
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Fixed duplicate player enter/leave zone events.
Components
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Allow more text labels at the same time.
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Changed display name of Occupant Count to Player Count.
Game Modes
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Allow adding rules to pending new teams.
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Tell people when their team switch overruled what the gamemode allows them to do.
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Hidden teams are now visible on the player list to the players in those teams.
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Can now decide whether to allow late joiners.
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Bots on a team can be configured in the team score rule to earn points for their team.
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Fixed time limit countdown not starting when the world was loaded.
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Fixed team auto sort resulting in the same sort result each time.
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Fixed spectators not working properly.
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Fixed "End if Teams Wiped" not factoring in friendly teams.
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Fixed incorrect nametag color when a player's team is hidden.
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Fixed clients predicting hitmarkers for players in invincibility cooldown.
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Fixed players in cars under water not taking water damage.
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Fixed loading a gamemode or a world with a gamemode silently corrupting the unassigned team with default sandbox damage settings.
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Fixed wrong kill notification visibility.
Gallery
- Fixed game mode files not correctly included in upload together with worlds.
Weapons
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Fixed hit validation discarding most valid hits due to sequence number collision.
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Fixed hit validation not tracking large enough pose history for some projectiles.
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Fixed hit validation not taking the scale and muzzle position of the weapon into account.
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Fixed unfinished Smoke Grenade with extremely unoptimized vfx accidentally included.
Character
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Fixed orientation when exiting a seat underwater.
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Fixed up issues with throttle control on the gamepad.
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Fixed manipulator, hand grab and get aim gate being broken on characters with rotated gravity.
UI
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Fixed options menus other than graphics not showing the save/discard prompt on exit.
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Fixed catalog search and Hyper Search were case sensitive in Russian.
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Fixed avatar preset colors not being saved after applying a new part.
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Fixed "DIALOG TITLE" on player details.
Sounds
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Increased engine wide parallel sound limit to 64.
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Now using binaural spatialization for voice chat.
Rendering
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Significantly reduced "mold" effect in Lumen screen probes due to incorrect blue noise usage.
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Fixed the scratch material incorrectly projecting onto scaled objects and looking more dirty than intended.
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Fixed the plastic distant lod material causing Lumen to trace reflection rays.
Engine
- Reduced log spam from iris replication during player respawns.
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