Changelog CL15501 (EA3.1 Hotfix)
Bricks
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Fixed crash placing half micro round brick.
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Fixed Prefab Spawn brick orientation inconsistent with other spawns.
Vehicles
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Fixed rigid joints moving sweep wheel joint failing to move the top-of-suspension collider.
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Fixed aerodynamic surface automatic control mode not being visible to clients in some cases.
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Fixed engine defaulting old vehicles to the Physical air control mode.
Logic Gates
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Added option to include builder mode players in gates retrieving all players.
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Added
BR.DrawDebug.Microchipsdebug view to find the bricks holding collapsed microchips. -
Fixed crash recreating wire that was destroyed by connecting another wire.
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Fixed crash attempting to wire Exec into Swap or Select.
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Fixed crash on disconnect if a particular wire contraption was in the world.
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Fixed wires going into a microchip inside another microchip rendering towards the wrong position when the outer chip is collapsed.
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Fixed Send Custom Event parameters not editable in Applicator.
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Fixed custom event gates not correctly linking on world load when saved in microchips.
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Fixed Array Pop gate returning the empty flag after pop rather than before.
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Fixed fail-able Array and Map gates not resetting outputs to default on failure.
Components
- Fixed incorrect default values and slider ranges for water material settings on zones.
Physics
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Fixed constantly animating rigid joints slowly corrupting the physics simulation over time.
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Fixed gyroscope simulating one tick towards stale target when re-enabled, potentially generating enormous impulse.
UI
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Added ability to ignore additional dialogs created by Show Popup to avoid soft locking the game with a looping wire contraption.
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Added a chat notification when autosave runs but has no changes to save.
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Reset the hide builder mode overlay setting since it is less intrusive now.
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Fixed role editor showing gameplay permissions that did nothing when edited.
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Fixed players disconnecting when assigned a new role.
Tools
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Fixed crash equipping placer during initial load into server.
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Fixed empty steps remaining in undo/redo history if all actions failed to apply.
Player
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Fixed third person camera offset causing the camera to collide with the vehicle.
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Fixed wading sounds when walking through shallow water.
Rendering
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Reduce VRAM usage when HWRT is available in hardware but not used.
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Reduce VRAM usage when only Proto Lumen is enabled.
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HWRT can now be toggled on and off instantly without restarting the game.
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The separate HWRT setting has been removed, HWRT Lumen will automatically enable it.
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Can now use HWRT Lumen reflections without using HWRT Lumen global illumination.
Engine
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Implemented an async loading path for DLSS, removing absurdly slow NVIDIA driver code from the hot path so the game opens several seconds faster on DX12.
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If async loaded DLSS makes the game unusable on your computer, you can pass
-syncslto restore the old behavior. -
Further improved startup speed by not recreating DX12 device for no reason.
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Fixed FSR frame generation not working.
Networking
- Initial connection to EOS no longer blocks main menu on the Resuming Session dialog.
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