Changelog CL15526 (EA3.1 Hotfix)
Vehicles
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Fixed wheel joint not updating correctly when joint distance is changed.
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Fixed in-world hints displaying in the tutorial.
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Fixed manual steer and pitch for planes.
Logic Gates
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Fixed setting to include builder mode players in fill array gates not applying properly.
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Fixed Send Custom Event not propagating types manually configured on the gate.
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Fixed Send Custom Event not linking correctly when connected to a target grid.
Game Modes
- Fixed softlock when initial player is switched to spectator before the loading screen hides.
UI
- Fixed blank line above chat.
Worlds
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Fixed crash loading invalid world file with timestamps out of order.
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Fixed crash scrolling prefab view during engine garbage collection.
Rendering
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Can now switch between DLSS and FSR frame generation providers at runtime.
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Can now toggle simple shading lights at runtime, also fixed it not working.
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Fixed the FSR frame generation doubling up frames properly this time.
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Fixed foreground text artifacting heavily when using frame generation.
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Fixed opening the avatar editor corrupting the cloud rendering in the main view.
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Fixed colored glass text in simple shading mode dropping the color.
Networking
- Reduced rigid joint replication spam when used in idle vehicles.
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