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Игры по онлайну и скины по объёму продаж

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Major Patch v1.1.0

[New]

  • Added Time Stones as an offline and in-game time mechanic, to be spent on special features. Earned every 30 minutes.
  • Added an Additional Options page with the ability to disable animations, offline progress, and the confirm release popup
  • Added a Slider for selling a portion of your minerals vs. all
  • Added new mechanic: Genetic Lab, that allows you to improve the genes of Fables with Time Stones that unlocks at level 30
  • Added a Sorting Dropdown: Augments
  • Added an Ascending checkbox for sorting, so you can switch between ascending/descending
  • Added a "Items Per Page" for the Fable Selector, which allows you to display more fables if desired
  • Added a "Switch Ore for All" button in the mining screen
  • Added a "Remove All" button in the mining screen to remove all fables mining
  • Added Burst mining, which gives you an average of 5 minutes worth of mining gains.

[Change]

  • Changed Time Cube healing in training to Rare Candy-like mechanic using Time Stones
  • Changed wording of the Athletics upgrade
  • Changed file export format, to be based on ISO time format which includes date and time
  • Added a "None' option on every filter to reset it, without reseting all the other Options
  • Augmenter Cost Button now shows mineral image and is much clearer on what your paying with

[Balances]

  • Buffed the profit minerals sell price (minerals not used for augments), to hopefully give more use to them
  • Buffed the starter base stats slightly, to make early game a bit easier/faster
  • Your first Starter now has 100% Vibrancy to start off with

[Bug Fix]

  • Trader no longer trades for the same thing it's looking for
  • Fixed the Level Sorting Filter
  • Rephrased Time Jumper upgrade to be more clear
  • Removed the Steam overlay animation loop (its not be used anyways) for an overall CPU usage decrease
  • Fixed bug that let you double click the release button, causing it to randomly release another fable
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