Новости Solar Nations 2
Объявления разработчиков, обновления и обсуждения.
August 5: Update 0.18
Hello everyone, I know there hasn't been an update in a little while and today I am going to explain why. I have been working on some cool stuff recently that has been very time consuming but I am glad to say that it is …
Читать и обсудить →Experimental 0.18 Update 3
Changelog Experimental UI optimizations Graphical improvements 2025: Political changes, culture trait changes, religion changes 2025 Changes I have been slowly changing the 2025 start date to be more in line with re…
Читать и обсудить →Mars Rising: United Colonies to Solar Federation
Hello, I made a video about a United Colonies campaign I played, you can find it here:…
Читать и обсудить →Experimental 0.18 Update 2
Changelog New notification when a crisis is happening New pre-game technologies Bug fixes AI behavior changes…
Читать и обсудить →Small Update: Credits
Hello everyone, I was made aware of an issue where the credits were not displaying properly. This is something I had overlooked, and it led to concerns about some of the exoplanet textures (which are from SpaceEngine, if…
Читать и обсудить →Beta 0.18 Update 1
Hello everyone. Today I have some more changes for the experimental branch. I have been working on localization recently, but have so far been unable to make good translations since I do not know any language other than …
Читать и обсудить →Experimental 0.18
Hello everyone, I have a significant set of updates today. Here is the changelog: Changelog Subregions enabling can now be selected at game start, but cannot be changed once the game has started New mod defines editor…
Читать и обсудить →Why I Made Solar Nations 2
This video talks about some of the things I like most about Solar Nations 2 and why I made it.…
Читать и обсудить →Experimental Subregions Test
Hello everyone, I have something interesting for you today. I have been experimenting with Subregions for a bit and found that they make an interesting addition to the game, but since they are a very significant alterati…
Читать и обсудить →Community Workshop Showcase Video
Hi everyone, I am impressed by the community content some of you have made so I decided I would showcase it in a video.…
Читать и обсудить →Update 0.17.2
Hello everyone, today I am pushing the 0.17.2 Update from the experimental branch into the main branch. If you are already on the experimental branch there is nothing new, but everything in the update is compiled here fo…
Читать и обсудить →0.17.2 Finishing Touches
Changelog Made automatic unit control update more frequently Fixed overflow damage bug with losses penalties Bug fixes…
Читать и обсудить →0.17.2 Bug Fix
Changelog Fixed Max UObjects crash bug That bug was also causing unusual lagspikes and performance decline…
Читать и обсудить →0.17.2 Small update
Mostly bug fixes Changelog Fixed flicker bug Fixed particle effects not working bug Misc bug fixes UI Improvements Can now reorder research queue Ledger AI behavior modifications…
Читать и обсудить →Experimental 0.17.2: Nested Tooltips
Hello everyone, I know a lot of people have been complaining about the UI and I have been working on some things to try and improve it. One consistent desire has been to implement nested tooltips which give more informat…
Читать и обсудить →Experimental 0.17.2
Hello everyone today I have some changes for the experimental branch. They are mostly bug fixes, but there are some other things. Changelog Colonization is now a set population (10k) with slight alterations from polici…
Читать и обсудить →The World of Solar Nations 2
I made another video: This one is more about the world of the game, its feel, and how you can get creative with your country.…
Читать и обсудить →Small Balance Update
Changelog Middle class faction privileges buffed Laborer (Rural) faction privileges also buffed, centered more strongly around development and consumer goods Changed names of some things for clarity Bug fixes…
Читать и обсудить →Update 0.17.1
Small update, mainly to rebalance some thins Changelog Tech cost doubled Era techs no longer cost stability, but require 50% of previous tier techs/culture to be researched Culture tech stability gain from factions d…
Читать и обсудить →Experimental Balance Patch
I** am pushing a balance update to the experimental branch. These are the main changes: Tech cost doubled Era techs no longer cost stability, but require 50% of previous tier techs/culture to be researched Culture te…
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