Новости Human Host
Объявления разработчиков, обновления и обсуждения.
Update Notes
● Fixed a bug caused by the previous update patch – backpacks dropped upon death contained no items. Items lost due to this bug will reappear after this update. ● Fixed a bug where zombies could not be hit. This bug is …
Читать и обсудить →Patch Notes
● Fixed a bug where the pickaxe occasionally hit the rock above it instead of the target; now the pickaxe will 100% perfectly hit where you aim. ● Fixed a bug where items from the old workbench appeared in the new workb…
Читать и обсудить →Patch Notes
● Added to the error log: error code line numbers, auto‑hide of the upper‑left notification when the error window is closed, and duplicate errors will now only be shown once. ● Removed the character limit for custom sto…
Читать и обсудить →Patch Notes
● Added an automatic error reporting log system. If any error occurs in the game, a prompt will appear in the upper‑left corner of the screen. Press F8 to open the error log interface, where you can copy the log text and…
Читать и обсудить →Patch Notes
● Fixed a bug where occasionally neither the player could hit zombies nor zombies could hit the player (due to difficulty in reproducing, the fix was made solely through code analysis; actual player testing is still need…
Читать и обсудить →Fixed many serious bugs.
● Fixed a critical bug – there was an edge case in the system that was not considered, which could rarely cause the save data of buildings constructed by players on a certain plot to be deleted incorrectly, resulting in …
Читать и обсудить →Fixed the bug where the backpack disappeared after death.
● Fixed the bug where, after character death, if the respawn point was very far away, the dropped backpack would fail to load correctly. ● Fixed the bug where players returning to base from another biome would find that…
Читать и обсудить →Fixed various issues with character animations.
● Significantly improved the hit accuracy of attacks using stone axes, stone pickaxes, and iron pickaxes. Now the crosshair points exactly to the hit location, and attacks will no longer hit rocks, buildings, or other ob…
Читать и обсудить →Fixed 2 serious bugs.
● Fixed a bug where vehicles would appear several kilometers away after loading a save. (Vehicles that have already appeared far away can only be driven back; we are very sorry.) ● Fixed a bug where a vehicle was right …
Читать и обсудить →Some small fixes.
● Rewrote the rain particle system; now using a custom particle collision detection system, which improves performance during rain. ● Fixed the bug where rain particles would appear deep underground. ● You can now turn…
Читать и обсудить →Added a one-click Mod installation feature
● In the main menu scene, clicking the "Workshop" button will open a brand new Mod browser, allowing you to install, delete, and update Mods with one click. No more tedious manual installation as before. ● Fixed a criti…
Читать и обсудить →Fixed a small bug
● Fixed the bug where right-clicking to add a map marker would place an extra marker. Note: The merchant system and currency system are now fully developed. We are currently adding a large number of new models (hundreds…
Читать и обсудить →Fixed the bug where looting vehicle supplies in new saves would be empty
● Fixed the bug introduced by the previous patch where looting vehicle supplies would yield nothing (this bug only occurred in new saves). The series of bugs over the past few days have all stemmed from changes to the u…
Читать и обсудить →Fixed the bug where items in the death backpack disappeared in old saves
● Fixed the bug where all items in the backpack would disappear after the player died in old saves. After the update, reopening the death backpack will display all items normally. Note: The merchant system is now about …
Читать и обсудить →Fixed 2 small issues caused by the previous update
● Fixed the bug where zombie corpses would disappear. ● Fixed the bug where the airdrop crate icon on the map would not be marked as looted. Note: The merchant system is now about 93% complete. It still needs some more…
Читать и обсудить →Fixed a critical bug
● The reason for this update's large file size: We have extracted all shaders from asset bundles and pre-warmed them in batches before the game starts, which alleviates stuttering issues when players move. Since all asse…
Читать и обсудить →Recent Update Summary
● Since the last patch notes were released, we have been releasing hotfixes for critical bugs almost every day. Examples include: completely fixing the bug where items in storage containers would disappear (new saves onl…
Читать и обсудить →Full dev on merchant system, updates slowed.
● Added the function to switch hotbar items with the mouse scroll wheel (disabled by default, can be enabled in Game settings). ● Optimized the building system. You can now fine-tune the position of modules freely witho…
Читать и обсудить →Optimized Ladder Function
● Changed "Log" to "Wood". ● Fixed the bug where picking up a backpack dropped after death would instantly spawn some zombies. ● Optimized the ladder function. Now, when approaching a ladder, a prominent prompt will ap…
Читать и обсудить →Fixed some bugs
● Fixed a bug where the top of the ladder had no platform, causing players to get stuck. ● Fixed a bug triggered by saving and exiting after the character died. ● Modified the skill description of "Artisan" to prevent …
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