Soulash 2 v0.9.2 "Building Improvements"
Greetings fellow gods,
As mentioned a week ago, this update tackles some much-needed improvements to building, mainly multi-selection placement for floors, walls, and agriculture.
Here's the full changelog:
Added
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Building floors, plants, and walls can be done multiple times by dragging an area. Right-clicking or pressing the Esc button cancels the selection.
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Added counters for available resources in the building tab.
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2 new hidden Necromancy trainers in special locations.
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Waterlily was added to the resources in the gathering buildings.
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Log floor added to Carpentry.
Changed
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Building doors will now automatically replace the collidable tile like a wall underneath.
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Abandoning non-player made settlement drops the control of the settlement instead of attempting to delete it.
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Up to 50 souls in the stack now add up when inserted into the Meat Golem.
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Changed the icon for Meat Golem in the building tab.
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Can't ask Bone Wraiths for marriage options.
Fixed
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Fixed buttons in the orders area going out of bounds.
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Fixed scroll position in item pickup window in 2560x1440 dimensions.
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Fixed a rare crash related to battle positioning.
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Fixed a rare crash related to character death.
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Fixed a rare crash in conversations with NPCs.
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Fixed occasional crash on mapregen cheat command.
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Fixed a rare crash related to world simulation.
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Fixed crash related to missing floor tile after causing havoc in Necrotyrant Palace.
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Fixed the rarity coloring of items in the tooltips.
Modding
- It's now possible to define starting abilities per race for player characters in character.json.
Hotfix v0.9.2.1
- Fixed crash when building multiple floor tiles where there are no tiles (like a roof).
Hotfix v0.9.2.2
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Fixed Plowed Dirt not displaying under the floors building category and changed its glyph.
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Frozen Dirt Walls are accepted as a requirement for the Mine building.
Hotfix v0.9.2.3
- Fixed crash related to changing z-level while building.
Next up are improvements to settlement management and a new unannounced crafting skill.
Have fun,
Artur
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