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Soulash 2 v0.9.2 "Building Improvements"

Greetings fellow gods,

As mentioned a week ago, this update tackles some much-needed improvements to building, mainly multi-selection placement for floors, walls, and agriculture.

Here's the full changelog:

Added

  • Building floors, plants, and walls can be done multiple times by dragging an area. Right-clicking or pressing the Esc button cancels the selection.

  • Added counters for available resources in the building tab.

  • 2 new hidden Necromancy trainers in special locations.

  • Waterlily was added to the resources in the gathering buildings.

  • Log floor added to Carpentry.

Changed

  • Building doors will now automatically replace the collidable tile like a wall underneath.

  • Abandoning non-player made settlement drops the control of the settlement instead of attempting to delete it.

  • Up to 50 souls in the stack now add up when inserted into the Meat Golem.

  • Changed the icon for Meat Golem in the building tab.

  • Can't ask Bone Wraiths for marriage options.

Fixed

  • Fixed buttons in the orders area going out of bounds.

  • Fixed scroll position in item pickup window in 2560x1440 dimensions.

  • Fixed a rare crash related to battle positioning.

  • Fixed a rare crash related to character death.

  • Fixed a rare crash in conversations with NPCs.

  • Fixed occasional crash on mapregen cheat command.

  • Fixed a rare crash related to world simulation.

  • Fixed crash related to missing floor tile after causing havoc in Necrotyrant Palace.

  • Fixed the rarity coloring of items in the tooltips.

Modding

  • It's now possible to define starting abilities per race for player characters in character.json.

Hotfix v0.9.2.1

  • Fixed crash when building multiple floor tiles where there are no tiles (like a roof).

Hotfix v0.9.2.2

  • Fixed Plowed Dirt not displaying under the floors building category and changed its glyph.

  • Frozen Dirt Walls are accepted as a requirement for the Mine building.

Hotfix v0.9.2.3

  • Fixed crash related to changing z-level while building.

Next up are improvements to settlement management and a new unannounced crafting skill.

Have fun,

Artur

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