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Меню

Soulash 2 v0.9.7 "Hills"

Greetings fellow gods,

As announced last week, today we're bringing some more minor tweaks, improvements, and bugfixes with the main addition of content above z-level. Yes, I know, it took me a while to unflatten the hills, but it should be more exciting now, and some areas could potentially only even be accessible with climbing - a cool place for a home on top of a mountain.

Here's the full changelog:

Added

  • Hills are now more exciting above ground level, including some random unique content per biome.

  • Added more unique conversations for player settlement NPCs.

  • Added history event entries for the collapse and recovery of settlements.

  • Common actions show their hotkeys in tooltips (cut wood, woodbend, etc.)

Changed

  • All new characters start with a temporary Primitive Knife with the Cutter property and 40 durability.

  • Killing all military units in player-made but NPC-occupied settlements liberates them and returns complete stash control to the player character.

  • Increased Ground Jelly seed base drop chance during gathering from 15% to 35%.

  • Removed caravan sending events from settlement history.

  • Committing the same crime in the same settlement no longer spams warnings.

  • Updated various GUI icons.

  • New body resistance icons in Equipment Screen.

  • Family leaders now display why they can't be hired.

  • Settlement Centers can now be removed on the Settlement Screen if they are not placed in the region, allowing re-creation in case of an issue.

Fixed

  • Fixed a few rare crash cases.

  • Ensure summoned skeletons and bone wraiths land in the player family if it exists in the settlement.

  • Hotkeys on the ability bar reflect remapped keys.

  • Renamed Iron Fist to Metal Fist.

  • Sugar Cane is correctly categorized under the Agriculture category in the building.

  • Datura now spawns correctly.

  • Broken Vial and Empty Nest are no longer considered items.

  • Missing defensive companies after liberation are recreated on save load.

  • Picking usable items will now correctly add their abilities to the hotbar, and not override any existing bindings.

  • Starting settlement selection should correctly show the nearby area around the selected settlement.

  • Recruits removed back to family are not correctly changed to unemployed profession.

Modding

  • Updated the navigation panel for each modding window, showing more screen transition buttons and enabling more hotkeys.

  • Added new effect: stamina_regen, which can be added to abilities and stackers to increase stamina regen.

Hotfix 0.9.7.1

  • Improved time of mountain region generation.

I'll probably do some hotfixes during the weekend to clear a couple more bugs before taking my 2-week-long family trip to unplug from electronics. We'll be back with weekly updates around the 21st of August.

Have fun exploring,

Artur

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