Soulash 2 v0.9.7 "Hills"
Greetings fellow gods,
As announced last week, today we're bringing some more minor tweaks, improvements, and bugfixes with the main addition of content above z-level. Yes, I know, it took me a while to unflatten the hills, but it should be more exciting now, and some areas could potentially only even be accessible with climbing - a cool place for a home on top of a mountain.
Here's the full changelog:
Added
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Hills are now more exciting above ground level, including some random unique content per biome.
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Added more unique conversations for player settlement NPCs.
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Added history event entries for the collapse and recovery of settlements.
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Common actions show their hotkeys in tooltips (cut wood, woodbend, etc.)
Changed
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All new characters start with a temporary Primitive Knife with the Cutter property and 40 durability.
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Killing all military units in player-made but NPC-occupied settlements liberates them and returns complete stash control to the player character.
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Increased Ground Jelly seed base drop chance during gathering from 15% to 35%.
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Removed caravan sending events from settlement history.
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Committing the same crime in the same settlement no longer spams warnings.
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Updated various GUI icons.
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New body resistance icons in Equipment Screen.
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Family leaders now display why they can't be hired.
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Settlement Centers can now be removed on the Settlement Screen if they are not placed in the region, allowing re-creation in case of an issue.
Fixed
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Fixed a few rare crash cases.
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Ensure summoned skeletons and bone wraiths land in the player family if it exists in the settlement.
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Hotkeys on the ability bar reflect remapped keys.
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Renamed Iron Fist to Metal Fist.
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Sugar Cane is correctly categorized under the Agriculture category in the building.
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Datura now spawns correctly.
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Broken Vial and Empty Nest are no longer considered items.
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Missing defensive companies after liberation are recreated on save load.
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Picking usable items will now correctly add their abilities to the hotbar, and not override any existing bindings.
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Starting settlement selection should correctly show the nearby area around the selected settlement.
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Recruits removed back to family are not correctly changed to unemployed profession.
Modding
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Updated the navigation panel for each modding window, showing more screen transition buttons and enabling more hotkeys.
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Added new effect: stamina_regen, which can be added to abilities and stackers to increase stamina regen.
Hotfix 0.9.7.1
- Improved time of mountain region generation.
I'll probably do some hotfixes during the weekend to clear a couple more bugs before taking my 2-week-long family trip to unplug from electronics. We'll be back with weekly updates around the 21st of August.
Have fun exploring,
Artur
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