Soulash 2 v0.9.10 "Toads & Cabbages"
Greetings fellow gods,
Today's update introduces new early-game locations to enhance variety and includes various tweaks. Here's the full changelog:
Added
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Two new locations for Easy level POIs.
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Two new locations for Troublesome level POIs.
Changed
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After retirement, the character should join his family, or if he doesn't have one, any of the controlled towns as a new settlement family. If no settlements are controlled, then it will join the hometown.
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Healing Flower can now be consumed by a party member.
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Picking up shot arrows now automatically equips them if the arrows equipped are stackable.
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Scavenging Boar Corpse now takes the appropriate time.
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You can find way more when digging up a grave.
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Obsidian Stone now adds +2 Physical Damage when used in weapons crafting.
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The Mosaic Wall can be demolished.
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Stone weapons and armor become heavier.
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Leveling up in skill during construction doesn't reset the currently selected materials
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State banners are visible during the New World generation
Fixed
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Animated Opal veins can now fight back.
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Party members will not be able to lead settlement or family caravans
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Party members should always spawn when entering the region, preventing CTDs on ordering them
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After retirement, the old character should join his family, or if he doesn't have one, any of the controlled towns as a new family. If no settlements are controlled, then it will join its old hometown. This enables further interactions with retired characters.
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Rare crash when sending an army to conquer.
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Rare bug that would allow sending armies against own settlements
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Conquering a settlement occupied by another state will no longer restore the original state ownership while retaining player control.
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Fixed a rare crash during battles
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Fixed some actions missing under the Unlocked Actions sections of the Skills Screen.
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Display bug for showing that a different faction controls the settlement
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Prevent creating new families in settlements if the settlement level is less than 2.
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Prevent creating new beings (skeletons/bone wraiths) in settlements if the settlement level is less than 2.
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Fixed a rare crash caused by the previous player's spouse.
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Fixed skeletons in occupying garrisons becoming new Necrotyrants.
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Fixed some typos.
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Fixed the Ursan Mine map.
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Changing into necrotyrant after killing previous necrotyrant should no longer teleport you to the neither world
Modding
- Category ID is now showing under the 'crafting' component in modding, and is no longer overridden in files.
I see a lot of people asking whether version 1.0 will follow after 0.9.9, so I would like to link to the Roadmap and remind everyone that the plan for 1.0 is sometime next year. There will be v0.10 first, before that multi-tile entities in one of the minor updates, and we're not in a rush to complete the game. I would rather take longer if there's a good opportunity to make Soulash 2 significantly better.
Have fun weekend,
Artur
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