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Soulash 2 v0.9.16 "Walking Forest"

Greetings fellow gods,

We're back on the treadmill from the cold, grey outside, with updates rolling in for this new year. Here's the changelog for this week's update:

Added

  • New Impossible tier location: Walking Forest (forest)

  • New Impossible tier location: Hatching Place (grasslands)

  • 4 new passive skill effects.

Changed

  • Military Companies and Settlements without a state will no longer render banners.

  • Black Ice Block added to Stonemason's potential resource production.

Fixed

  • Fixed a crash related to companion available actions.

  • Fixed crash when changing the font type.

  • Fixed the Dispatch to Location dialog not blocking input, allowing for the stacking of other dialogs (like attack settlement).

  • Fixed a situation where the town could end up without a company during an offensive battle with a player present, when all members of the player's army were killed.

  • Army members who are added as occupation army members are properly removed from the military buildings in their hometown.

  • Fixed instant movement of armies onthe world map.

  • Fixed settlers not rendering on the world map when going to re-settle ruins

  • Battles will no longer count time to start the simulated battle while the offensive army is still traveling to it

  • Fixed not being able to join battles as either attacker or defender

  • Traveling groups are now serialized and de-serialized as part of the save, and will no longer teleport to the destination when exiting to the menu and back.

  • Hotkeys now display properly when swapping to companion equipment.

  • Elder Tree Sapling is correctly categorized under the Agriculture filter.

  • Fixed Mosaic Wall graphic.

  • Aatorogs no longer generate with names.

  • Whispering Talisman is no longer missing stats.

  • Fixed repeating caravan selection when controlling multiple towns.

  • Rot ability gives Necromancy experience and has a sound effect.

In the coming weeks, possibly a few months, expect the focus to remain on additional Impossible locations, with artifact-tier resources that offer completely new powers and tweaks to existing features from state management (managing state-wide caravans and resource production) to skill balancing, before we begin working on the final major pre-1.0 Early Access update, v0.10 World Events, as outlined in our Roadmap that is meant to make the world feel more alive.

Have fun,

Artur

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