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Меню

Hotfix 0.10.0.3

Changed

  • Adventuring parties will now prioritize clusters of locations in a larger radius to avoid clearing the areas near settlements completely.
  • Added a cap for adventuring party members' stat gains after clearing locations.
  • When settlement inhabitants are attacked by wildlife, guards are now alerted in a larger radius.
  • When the settlement is raided, the player earns gold only if it kills at least one raiding target.

Fixed

  • Fixed an issue that prevented adventuring party members from equipping loot they found.
  • Elven Adventurers are no longer aggressive by default.
  • Fixed an issue where adventurers from disbanded companies sometimes didn't return to their home towns as unemployed.
  • Fixed an issue that caused settlement members to start attacking each other during a bandit raid, getting confused about who's the human ally among humans in the vicinity.
  • Fixed 3 rare crashes.
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