Now live: v1.4.1
Gameplay speed changes
Changes to speed up gameplay across the board:
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Halved the time to flip the top card over when hitting
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Fixed the time to flip a card facedown being slower than the time to flip a card face up
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Sped up the time to smash score cards together, and to drop the pips when someone busts
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When chips, shield, or healing are gained let the next action begin when the first chip/shield/heart particle hits the ID Card instead of the last
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Removed a short delay at the end of gaining chips/shields/healing
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Removed some wind up frames from the big sword (21 damage or more) animation
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Quartered the time for an opponent to decide which choice to make
Other improvements
- Changed the engine render mode to better support a wider range of devices
Bug fixes
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Fixed a bug where burning a foe's Queen of the Stone Age using a Gerald from Riviera would cause a softlock
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Fixed a bug where Broken Chip would not trigger correctly if busted due to a card like Four Mana Seven Seven
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Fixed a bug where Glitched Card couldn't update the displayed number if it rolled The Agile Agenda
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Fixed a bug where the displayed number from The Agile Agenda would stay on the Glitched Card when it was played a second time
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Fixed a bug where a card could be shown facedown even though there wasn't a XVIII The Moon or The Moon XVIII in play
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Fixed a bug where the Dealer had the wrong name set in the 8 card shop
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Fixed a bug where clicking the draw pile during the shuffle animation would crash the game
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Fixed bugs with the choose next floor screen leaving a semi-transparent layer on top of the game in some cases
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Fixed a bug where some chip counts were being rounded incorrectly
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Fixed a bug where language translations were not being exported by the engine correctly, which resulted in non-English fonts being displayed incorrectly
We've also pushed an update to the official soundtrack that fixes the tracks being out of order and the final track not playing.
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