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Меню

Release 0.52.56

Major Updates:

  • Added New Medieval Town Houses

  • Added New Blacksmith

  • Added New Monastery

  • Added New Tavern

  • Added New Guild Hall

  • Added Harvesting Mechanic

  • Added 4 NPC Interaction Class

  • Added NPC Automated Pathing Class (with Calendar System)

Minor Updates:

  • Added Illustrative Loading Screens for each Area

  • NPCs now stop their auto-path when clicked on

  • Created separate NavMeshSurfaces for each character in the game

  • Created Alliance Spell

  • Created Clone Spell

  • Created Mystery Box Spell

  • Create Anticipate Spell

  • Create Energize Spell

  • Created "Building-"Hide feature for large buildings when walking behind them

  • Created Release Spell

  • Created Ripple Spell

  • Created Stealth Spell

  • Created Slayer Spell

  • Created Stoneskill Spell

  • Created Lockdown Spell

  • Created Rabid Spell

  • Migrated Player Movement Controls class into 4 separate systems

Bugfixes:

  • Fixed more bugs with Reunion spell

  • Changed Meteorite spell so that random land locations are synced with all clients

  • Fixed an issue where the walking audio stopped for the owner but not the other playerse

  • Fixed player flying across the screen when loading in

  • Added XPUp and XPDown effect tooltips

  • Fixed an issue where ranged auto attacks did not spawn for clients

  • Fixed issue where weather was not updating properly

  • Fixed issue with death audio not working sometimes

  • Fixed a longstanding issue of where monsters would simply stop attacking after so much time

  • Fixed puddles not changing sprites

  • Made NPCs easier to push around

  • Fixed issue where items being dropped on the ground couldn't be picked back up

  • Fixed a bug where dragging the hotbar towards the spellbook would result in a white box

  • Fixed NPCs and harvestable objects to not raycast while using the book

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