Release 0.52.56
Major Updates:
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Added New Medieval Town Houses
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Added New Blacksmith
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Added New Monastery
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Added New Tavern
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Added New Guild Hall
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Added Harvesting Mechanic
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Added 4 NPC Interaction Class
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Added NPC Automated Pathing Class (with Calendar System)
Minor Updates:
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Added Illustrative Loading Screens for each Area
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NPCs now stop their auto-path when clicked on
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Created separate NavMeshSurfaces for each character in the game
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Created Alliance Spell
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Created Clone Spell
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Created Mystery Box Spell
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Create Anticipate Spell
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Create Energize Spell
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Created "Building-"Hide feature for large buildings when walking behind them
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Created Release Spell
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Created Ripple Spell
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Created Stealth Spell
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Created Slayer Spell
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Created Stoneskill Spell
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Created Lockdown Spell
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Created Rabid Spell
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Migrated Player Movement Controls class into 4 separate systems
Bugfixes:
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Fixed more bugs with Reunion spell
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Changed Meteorite spell so that random land locations are synced with all clients
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Fixed an issue where the walking audio stopped for the owner but not the other playerse
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Fixed player flying across the screen when loading in
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Added XPUp and XPDown effect tooltips
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Fixed an issue where ranged auto attacks did not spawn for clients
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Fixed issue where weather was not updating properly
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Fixed issue with death audio not working sometimes
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Fixed a longstanding issue of where monsters would simply stop attacking after so much time
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Fixed puddles not changing sprites
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Made NPCs easier to push around
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Fixed issue where items being dropped on the ground couldn't be picked back up
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Fixed a bug where dragging the hotbar towards the spellbook would result in a white box
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Fixed NPCs and harvestable objects to not raycast while using the book
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