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Меню

Release 0.59.61

Major:

  • Completed Earlwood Map

  • Implemented Hunger/Thirst Mechanic

  • Implemented 10 Rune Sets - Bonuses for each equipped set (sets of 3)

  • Added new art for runes

  • Increased the frame rate by 200% with optimizations (from profiling)

  • Created a Networked System to load NavMeshSurfaces for all scenes

Minor:

  • Added House Interior

  • Added F4 to take screenshots and store in screenshots folder

  • Created Wrapper class for Player/World save files to add versioning

  • Added F5 to show diagnostic stats

  • Added F11 to hide HUD (good for screenshots)

  • Added Mediate Spell

  • Added Gust Spell

  • Added Diminish Spell

  • Added Root Spell

  • Added Punish Spell

  • Added Cage Spell

  • Added Burst Spell

  • Added Command Spell

  • Added Polymorph Spell

  • Added Humiliate Spell

  • Added Godhead Spell

  • Added Demoralize Spell

  • Added Bribe Spell

  • Added Death Count to Player File

  • Monsters now have massive health regen instead of immunity when walking back to spawn

  • Migrated Players to a different layer so that host can hide players better

  • Added server initiated loading screens on client load-in

  • NPCs now follow a day/night/calendar schedule and move between scenes

  • Interior windows not follow the time of day (in terms of lighting)

Bugfixes:

  • Fixed Equipped runes and empty inventory not triggering corpse creation

  • Fixed Weather Audio not stopping on scene change

  • Fixed Weather not updating with Ambience Volume Controls

  • Fixed Page flip sounds stopping after hovering off of book ribbons

  • Removed player owner from multiplayer HUD

  • Made Main class spell have a red border and special tooltip to better explain to player

  • Fixed Rune colors to be more readable

  • Fixed a bug where transferring rune from Equipped -> Inventory caused a dupe

  • Fixed Meteorite to do proper damage and stun on impact

  • Fixed Punish spell causing player to permanently become stunned when using spells

  • Fixed the remote players Vitals HUD showing up when casting a spell targeting it

  • Fixed Black Fade-In from repeating when trying to TAB into spellbook on scene load

  • Fixed Players flying onto the scene when scene transitioning

  • Reduced Golem/Griffon collider sizes to better fit around the map

  • Made only 1 object highlight show up to the player at a time (whichever is closer)

  • Fixed Ripple spell not doing damage for non-hosts

  • Fixed Tooltip being broken when hovering over the hotbar

  • Fixed Reunion spell allowing the player to move early

  • Fixed Rewind spell to work properly for non-hosts

  • Fixed Puddles not being filled in for non-hosts

  • Identified and corrected a problem where a player would load in at 0,0 instead of real location

  • Fixed Soldiers not showing up properly in the town

  • Fixed Massive optimization problem with mud puddles

  • Fixed Player Name Tags showing up in different scenes than the player is currently in

  • Fixed Ice Rink to work for non-hosts

  • Fixed Bug where Raycast was not working with interactions on Default Layer

  • Hosts now properly hide NPCs correctly

  • Fixed players not saving when in scenes other than the starting area

  • Fixed dead monsters having enabled colliders still

  • Fixed Stun to work the same way for Monsters and Players

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