Release 0.59.61
Major:
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Completed Earlwood Map
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Implemented Hunger/Thirst Mechanic
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Implemented 10 Rune Sets - Bonuses for each equipped set (sets of 3)
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Added new art for runes
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Increased the frame rate by 200% with optimizations (from profiling)
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Created a Networked System to load NavMeshSurfaces for all scenes
Minor:
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Added House Interior
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Added F4 to take screenshots and store in screenshots folder
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Created Wrapper class for Player/World save files to add versioning
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Added F5 to show diagnostic stats
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Added F11 to hide HUD (good for screenshots)
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Added Mediate Spell
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Added Gust Spell
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Added Diminish Spell
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Added Root Spell
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Added Punish Spell
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Added Cage Spell
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Added Burst Spell
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Added Command Spell
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Added Polymorph Spell
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Added Humiliate Spell
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Added Godhead Spell
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Added Demoralize Spell
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Added Bribe Spell
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Added Death Count to Player File
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Monsters now have massive health regen instead of immunity when walking back to spawn
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Migrated Players to a different layer so that host can hide players better
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Added server initiated loading screens on client load-in
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NPCs now follow a day/night/calendar schedule and move between scenes
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Interior windows not follow the time of day (in terms of lighting)
Bugfixes:
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Fixed Equipped runes and empty inventory not triggering corpse creation
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Fixed Weather Audio not stopping on scene change
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Fixed Weather not updating with Ambience Volume Controls
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Fixed Page flip sounds stopping after hovering off of book ribbons
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Removed player owner from multiplayer HUD
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Made Main class spell have a red border and special tooltip to better explain to player
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Fixed Rune colors to be more readable
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Fixed a bug where transferring rune from Equipped -> Inventory caused a dupe
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Fixed Meteorite to do proper damage and stun on impact
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Fixed Punish spell causing player to permanently become stunned when using spells
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Fixed the remote players Vitals HUD showing up when casting a spell targeting it
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Fixed Black Fade-In from repeating when trying to TAB into spellbook on scene load
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Fixed Players flying onto the scene when scene transitioning
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Reduced Golem/Griffon collider sizes to better fit around the map
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Made only 1 object highlight show up to the player at a time (whichever is closer)
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Fixed Ripple spell not doing damage for non-hosts
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Fixed Tooltip being broken when hovering over the hotbar
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Fixed Reunion spell allowing the player to move early
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Fixed Rewind spell to work properly for non-hosts
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Fixed Puddles not being filled in for non-hosts
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Identified and corrected a problem where a player would load in at 0,0 instead of real location
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Fixed Soldiers not showing up properly in the town
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Fixed Massive optimization problem with mud puddles
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Fixed Player Name Tags showing up in different scenes than the player is currently in
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Fixed Ice Rink to work for non-hosts
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Fixed Bug where Raycast was not working with interactions on Default Layer
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Hosts now properly hide NPCs correctly
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Fixed players not saving when in scenes other than the starting area
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Fixed dead monsters having enabled colliders still
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Fixed Stun to work the same way for Monsters and Players
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