Release 0.41.55
Major Features:
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Created Scene Authority over Mobs
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Redid Newthcreek map
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Added Dungeon
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Added Elf Character
Minor Features:
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Added Gargoyle
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Added Treant
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Added Basilisk
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Added Harpy
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Monsters can now use single target abilities on players
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Added Error system
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Added Ambience for weather
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Created Credits Page
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Added Stun System
Tasks:
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Made A-Attack work like Mobas
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Added sword cursor when hovering over monsters
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Made DeathData sync with the players incrementally
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Mob sounds are now 3D spatial
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Created resolution option
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Created Windows/Full Screen option
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Created option sliders for Music, Ambience, and SFX
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Automated Version Control
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Redid spell collider concept
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Created a number of sprites for Error System
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Server now keeps track of spell cooldowns (players can't reconnect to cheese)
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Collider sizes vary per race now
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Created idle animations for every direction
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Casting outside spell radius now walks you in range and queues spell
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Restricted vision after teleporting to match regular scene load-in
Bugs:
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Fixed walking sound only working for remote players
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Fixed stats not updating for remote players on multiplayer HUD
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Fixed monsters getting stuck on attack animation
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Fixed players sometimes seeing remote players walk at their death location on spawn
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Fixed arrows not showing for ranged remote players
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Fixed an issue where Active Effects weren't resetting on death
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Fixed volume being temporarily loud on scene load
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Fixed an issue where monsters were only casting spells within melee attack range
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Health bar now returns to monster after resetting to position
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Fixed a bug where you could cast spells on dead monsters
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Active Teleporter dropdown now works
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Fixed issue with mobs freezing up and getting stuck in place
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Walk animation now stops immediately upon arriving at destination
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Error popup for trying to use Teleporter without a location set
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Now when server goes offline, clients disconnect and go back to main screen
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Fixed a bug where runes would spawn additively for every person connecting
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