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Меню

Release 0.41.55

Major Features:

  • Created Scene Authority over Mobs

  • Redid Newthcreek map

  • Added Dungeon

  • Added Elf Character

Minor Features:

  • Added Gargoyle

  • Added Treant

  • Added Basilisk

  • Added Harpy

  • Monsters can now use single target abilities on players

  • Added Error system

  • Added Ambience for weather

  • Created Credits Page

  • Added Stun System

Tasks:

  • Made A-Attack work like Mobas

  • Added sword cursor when hovering over monsters

  • Made DeathData sync with the players incrementally

  • Mob sounds are now 3D spatial

  • Created resolution option

  • Created Windows/Full Screen option

  • Created option sliders for Music, Ambience, and SFX

  • Automated Version Control

  • Redid spell collider concept

  • Created a number of sprites for Error System

  • Server now keeps track of spell cooldowns (players can't reconnect to cheese)

  • Collider sizes vary per race now

  • Created idle animations for every direction

  • Casting outside spell radius now walks you in range and queues spell

  • Restricted vision after teleporting to match regular scene load-in

Bugs:

  • Fixed walking sound only working for remote players

  • Fixed stats not updating for remote players on multiplayer HUD

  • Fixed monsters getting stuck on attack animation

  • Fixed players sometimes seeing remote players walk at their death location on spawn

  • Fixed arrows not showing for ranged remote players

  • Fixed an issue where Active Effects weren't resetting on death

  • Fixed volume being temporarily loud on scene load

  • Fixed an issue where monsters were only casting spells within melee attack range

  • Health bar now returns to monster after resetting to position

  • Fixed a bug where you could cast spells on dead monsters

  • Active Teleporter dropdown now works

  • Fixed issue with mobs freezing up and getting stuck in place

  • Walk animation now stops immediately upon arriving at destination

  • Error popup for trying to use Teleporter without a location set

  • Now when server goes offline, clients disconnect and go back to main screen

  • Fixed a bug where runes would spawn additively for every person connecting

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