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Меню

Release 0.85.126

Greetings, Community!

The month of July has given us a lot of new updates. We've had work poured into our NPC dialogue systems and a lot of new technology integrated to try to create an immersive and interactive space with options for the player to create unique interactions with the NPCs. The art team has also done a lot of great work on further developing our animations, character designs, updating scenes and creating a more rich environment. We've nailed down some good concepts for UI direction and have had a great time interacting with a lot of new people on discord and on our socials on youtube and twitter! (Much love to all of you for this!) I have listed below many of the major changes and bugfixes:

Socials:

Join our Discord: https://discord.gg/dimraeth

Subscribe on Youtube: https://www.youtube.com/@Mudtek

Follow us on Twitter: https://x.com/MudtekStudios

Major Updates:

  • NPC Dialogue system implemented

  • Created a levelling system

  • Earlwood NPCs added and questgiver NPC

Minor Updates:

  • Added Squirrels!

  • Added Alaric to the guild hall

  • Players can now register in and out of NPC conversations

  • Added PlayerList pane to NPC chat

  • Created button for NPC shop refresh

  • Created tooltip for items

  • Created event scriptable objects for NPCs

  • Added UnlockedSpells to player

  • Added server version check for clients playing on different versions

  • Created prefabs to allow spell casting in safe zone

  • Created sunny weather environment adjustments

  • Created foggy weather environment adjustments

  • Reworked Mediate spell

  • Created DayNightCycle parameters

  • Added teleports to dev mode

  • Made stackingeffects resize with character size

Bug Fixes:

  • Fixed the time of day manager lerping

  • Fixed monster idle animation when running after respawn

  • Fixed crafting gameobject for moveability

  • Fixed treants not showing as trees if you spawn near them

  • Fixed animations replaying when no players are around

  • Fixed monsters playing animations they shouldn't have

  • Found that shadowcaster2d was not being disabled when monsters were OOR

  • Fixed monsters respawning with their spriterenderer

  • Fixed warnings about WeatherManager instantiating post processing incorrectly

  • Fixed warning when creating new world that complains about monobehaviour

  • Fixed warning when creating new player that complains about monobehaviour

  • Fixed 4 classes being NetworkBehaviour that should only be MonoBehaviour

  • Fixed UnlockedEmotes not being saved in PlayerData

  • Fixed ItemSpawner warning on game load-in

  • Disabled agent NavMesh on teleport and reenable on sceneload

  • Fixed 5 warnings about NavMeshAgent not being ready

  • Fixed SylizedShadow errors which was related to shadows not being present

  • Fixed animations for village guards and old villagers

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