Новости MENACE
Объявления разработчиков, обновления и обсуждения.
Dev Diary #20: Work in Progress
This week, we give you a snapshot of our active development and show you what we are working on right now. As always, everything we show here is a work in progress. UI We are in full swing implementing the second itera…
Читать и обсудить →Dev Diary #19: Concealment, Detection, and Lines of Sight
The best protection against any weapon is not being seen in the first place. In MENACE, players and enemies have a lot of tools and tactics to avoid being seen or detected by the enemy and shape the battle in their favou…
Читать и обсудить →Dev Diary #18 - Operations in MENACE
In the past we talked about operations without giving any more details. They are a new mechanic we developed to give missions more context and connect them into a loose story arc. Just as the tactical combat maps these a…
Читать и обсудить →Dev Diary #17 - Making MENACE: Behind the Scenes
After a bunch of Dev Diaries explaining the basic concepts and gameplay mechanics of MENACE, we want to start giving you an insight into the actual development. So this is a selection of what we are currently working on:…
Читать и обсудить →Dev Diary #16 - Deployment and Mission Preparation
**Mission Preparation in MENACE** Today, we will cover the essentials of how to deploy your troops before taking on a combat mission in **MENACE**. Battles can be won and lost in deployment—that’s why mission preparatio…
Читать и обсудить →Dev Diary #15 - Rogue Army Enemy Faction Preview
Today, we want to showcase another enemy faction in MENACE: The Rogue Army. We will provide an overview of their unit roster and the tactics they employ. Rogue Armies in the Wayback System “Rogue Army” is a collective …
Читать и обсудить →Dev Diary #14 - Lighting and Weather
The world of MENACE is modeled with the real world in mind, and the weather and light conditions greatly impact any warfare or conflict. Fighting at night is chaotic and dangerous for ill-trained and equipped troops. Bla…
Читать и обсудить →Dev Diary #13 - Discipline and Morale
In modern combat based on firearms, discipline and morale are just as important as in medieval clashes. Today, we give some insights into how we model discipline and morale and how to make the most use of them in MENACE:…
Читать и обсудить →Dev Diary #12 - Mission Types in MENACE
In *MENACE*, tactical battles go beyond destroying all enemies. There is a wide variety of mission goals, many of which do not require you to dispatch all opposition. Let’s take a closer look at the challenges that awa…
Читать и обсудить →Dev Diary #11 - Action Points and Attack Calculation
We already talked a lot about specific combat mechanics and stats in MENACE but today we will lay out the basic action point system and combat mechanics. How are attacks modeled, hit chances calculated and casualties acc…
Читать и обсудить →Dev Diary #10 - Pirate Faction Preview
Today, we want to deliver a little sneak peek at one of the enemy factions in *MENACE*: The Space Pirates. We will show some of their units and highlight the lore behind the faction. **Space Pirates in the Wayback Syste…
Читать и обсудить →Dev Diary #9 - Perks and Promotions
The goal of this Dev Diary is to explain how the performance of Squadleaders and Pilots improves over the course of the game. Instead of the classic experience point system, *MENACE* works with deliberate promotions to u…
Читать и обсудить →Dev Diary #8 - OCIs (Operational Capability Improvements) and Off-Map Abilities
In this week's diary we will talk about the role of your strike cruiser in MENACE and the possibilities and upgrades it offers over the course of the game. Making use of these not only helps in your struggle against the …
Читать и обсудить →Dev Diary #7 - Combat Mechanics: Suppression
In this week's diary, we want to mix it up a bit and take a look at one of the core combat mechanics in MENACE: Suppression. We will continue to jump between various topics to keep things fresh and offer something new ev…
Читать и обсудить →Dev Diary #6 - Supplies and Equipment
This week, it is time to delve deeper into MENACE's item and supply cost system. We will explain more of the infantry squad’s equipment options and show some example items that could be equipped. Each piece of equipment …
Читать и обсудить →Dev Diary #5 - Squad Leaders and Stats
After getting into the details of how squad weapons and special weapons work, we are looking at the second important part: the soldiers wielding those weapons! We will also see what other types of equipment can be brough…
Читать и обсудить →Dev Diary #4 - Weapon Types and Stats
Happy New Year everyone! In the first Dev Diary of 2025, we will give an overview of weapon types and weapon stats in MENACE, as these are key elements of how the game plays and what the player has to consider when makin…
Читать и обсудить →Dev Diary #3 - Tactical Combat Overview
MENACE revolves around two gameplay layers: the strategic part we discussed in the last Dev Diary and the tactical part, with the latter being the game's core. Today, it is time to get an overview of the most impor…
Читать и обсудить →Dev Diary #2 - Strategic Part Overview
Welcome to our first real dev diary for MENACE. ** This week we want to give you a first impression of the strategic part of the game. So far we have shown only in-game footage of the tactical combat, which is still t…
Читать и обсудить →Dev Diary #1 - Breaking the Silence
It is finally time to break the silence on MENACE and spill the beans on all the ins and outs of the game, but most importantly to discuss them with you - our community! ** To this end we will start our well known dev b…
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