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Меню

December 17th Update (Overpowered Samurai Fix, Beta Version of Japan Map)

Feature Additions

  1. Added the ability to set the combat cycle at the start of the game

  2. Added a feature to select latitude and longitude at the start of the game using a 3D model of the japan map (experimental feature)

  3. Changed to hide the selection panel when building a building

  4. Made range tiles thinner to improve visibility (since this may make it harder to see for colorblind individuals, please let us know if that is the case)

Bug Fixes

  1. Fixed a bug where enemy cavalry and artillery units would have abnormally high parameters when being attacked by melee units and changing unit types

  2. Fixed the basyaku transporter loop (where basyaku would go to collect from a warehouse within range and deliver to that same warehouse)

  3. Fixed the "Yagura Zombie Attack" issue (where soldiers would be revived and fight after receiving food supplies, even though the tower was destroyed)

  4. Fixed a bug where production items would only be transported up to 999 when they exceeded 999; now they can be transported up to 100 million

  5. To prevent game numbers from overflowing, the maximum level for each production facility is now limited to 99

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