December 17th Update (Overpowered Samurai Fix, Beta Version of Japan Map)
Feature Additions
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Added the ability to set the combat cycle at the start of the game
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Added a feature to select latitude and longitude at the start of the game using a 3D model of the japan map (experimental feature)
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Changed to hide the selection panel when building a building
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Made range tiles thinner to improve visibility (since this may make it harder to see for colorblind individuals, please let us know if that is the case)
Bug Fixes
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Fixed a bug where enemy cavalry and artillery units would have abnormally high parameters when being attacked by melee units and changing unit types
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Fixed the basyaku transporter loop (where basyaku would go to collect from a warehouse within range and deliver to that same warehouse)
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Fixed the "Yagura Zombie Attack" issue (where soldiers would be revived and fight after receiving food supplies, even though the tower was destroyed)
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Fixed a bug where production items would only be transported up to 999 when they exceeded 999; now they can be transported up to 100 million
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To prevent game numbers from overflowing, the maximum level for each production facility is now limited to 99
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