Game optimization and bug fixes
Update Notice for Zundamon Castle! This is a summary of the updates from January 4th, 5th, and 6th.
[Content Additions & Specification Changes]
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Optimized pathfinding to reduce load.
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Adjusted the models of walls and gates to ensure they fit together smoothly.
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Added "Supply Point" and "Combat Point" details to the soldier panel. Adjusted the soldier operation panel so it does not overlap with the soldier panel.
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Increased the effort required for sales at the port due to the excessive power of selling, making some balance adjustments.
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Changed the infinite battles after clearing the game so that they begin immediately after booking, even if the battle frequency is set to every 3 turns
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Modified the behavior so that soldiers do not return to the combat start position during turns with no battles.
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Temporarily hid the panel that appears above the cursor during construction as it was interfering with construction operations.
[Bug Fixes]
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Fixed a bug where bulk armor changes were not functioning.
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Fixed a bug where the game would freeze when selecting a troop after firing a soldier from a troop.
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Fixed a bug where equip supply workers were not tracking units.
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Fixed a bug where the range selection box was displayed in incorrect positions depending on screen resolution.
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Fixed a bug where the date on the UI did not progress during turns with no battles.
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