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Game optimization and bug fixes

Update Notice for Zundamon Castle! This is a summary of the updates from January 4th, 5th, and 6th.

[Content Additions & Specification Changes]

  1. Optimized pathfinding to reduce load.

  2. Adjusted the models of walls and gates to ensure they fit together smoothly.

  3. Added "Supply Point" and "Combat Point" details to the soldier panel. Adjusted the soldier operation panel so it does not overlap with the soldier panel.

  4. Increased the effort required for sales at the port due to the excessive power of selling, making some balance adjustments.

  5. Changed the infinite battles after clearing the game so that they begin immediately after booking, even if the battle frequency is set to every 3 turns

  6. Modified the behavior so that soldiers do not return to the combat start position during turns with no battles.

  7. Temporarily hid the panel that appears above the cursor during construction as it was interfering with construction operations.

[Bug Fixes]

  1. Fixed a bug where bulk armor changes were not functioning.

  2. Fixed a bug where the game would freeze when selecting a troop after firing a soldier from a troop.

  3. Fixed a bug where equip supply workers were not tracking units.

  4. Fixed a bug where the range selection box was displayed in incorrect positions depending on screen resolution.

  5. Fixed a bug where the date on the UI did not progress during turns with no battles.

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