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June 3–8: Beta Bug Fixes and Feature Requests Implemented

Notice of Beta Version Fixes This is a notice regarding updates made on 6/3, 6/4, and 6/8. The details of the updates are listed below.

【Content Additions & Specification Changes】

  1. When hovering the cursor over the auto-intercept range button, the interception range is now displayed

  2. Changed the specification so that enemy structures like shield walls are destroyed the moment a friendly unit enters the same tile

  3. Changed the behavior so that cannon units now ignore shield walls when attacking enemies and destroy any shield wall at the impact location

  4. Changed the pathfinding for enemy units that are poor at swimming or climbing to avoid water and high ground more than before

  5. Adjusted the appearance of sandy areas near rivers

【Bug Fixes】

  1. Fixed a bug where extremely tall rock pillars appeared due to elevation data failing to load for certain latitudes and longitudes

  2. Fixed a bug where trees would disappear

  3. Fixed an issue where endless battles were being interrupted on wave 49 instead of wave 50

  4. Fixed a bug where units would occasionally get stuck and be unable to climb

  5. Fixed a bug where the game could crash when selecting items in the courier system

  6. Fixed an issue where building repairs would continue even after being submerged in water

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