June 3–8: Beta Bug Fixes and Feature Requests Implemented
Notice of Beta Version Fixes This is a notice regarding updates made on 6/3, 6/4, and 6/8. The details of the updates are listed below.
【Content Additions & Specification Changes】
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When hovering the cursor over the auto-intercept range button, the interception range is now displayed
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Changed the specification so that enemy structures like shield walls are destroyed the moment a friendly unit enters the same tile
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Changed the behavior so that cannon units now ignore shield walls when attacking enemies and destroy any shield wall at the impact location
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Changed the pathfinding for enemy units that are poor at swimming or climbing to avoid water and high ground more than before
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Adjusted the appearance of sandy areas near rivers
【Bug Fixes】
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Fixed a bug where extremely tall rock pillars appeared due to elevation data failing to load for certain latitudes and longitudes
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Fixed a bug where trees would disappear
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Fixed an issue where endless battles were being interrupted on wave 49 instead of wave 50
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Fixed a bug where units would occasionally get stuck and be unable to climb
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Fixed a bug where the game could crash when selecting items in the courier system
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Fixed an issue where building repairs would continue even after being submerged in water
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