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June 30 – Unit Formation Control Changes and Bug Fixes

Zundamon Castle Update Notice

A serious issue present in the version released until around noon today, which prevented the "Challenge" button from being pressed and caused in-game time to stop progressing, has been fixed. Below are additional content updates and bug fixes.

[New Features / Specification Changes]

  1. Added buttons to delete supply and battle points under the "Automation" tab

  2. Changed the unit formation command to CTRL + F1-F9 (unit selection remains F1-F9). Added a note about CTRL + F1 to the operation guide

[Bug Fixes]

  1. Fixed a bug where buildings saved while submerged would be restored after loading without retaining the submerged state, resulting in them being repaired while still underwater

  2. Fixed a mismatch between Zundamon’s voice line and the text during the appearance of Ashigaru units

  3. Fixed a bug where units could ignore elevation differences when the game experienced high processing load (e.g., due to a large number of enemies), causing frame skips. However, this fix caused a new bug where enemies could get stuck in holes during linear counterattacks, so linear counterattacks have been temporarily disabled

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