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Build 0.10.3.5

Hi everyone, we're releasing a small patch to address some issues and do some fine-tuning. Additionally, on the preview branch, we've uploaded an experimental version of this patch that might fix the crashes some of you are experiencing.

Gameplay

  • New weapon: Flamethrower for Warships and Sentry, with updated visuals and tuned size/rotation.
  • Navigation Targeting no longer has horizontal limits.
  • Plasma Turret now consumes 4 energy.
  • Mortar: +5% area damage, increased range, and longer lifetime for cluster projectiles.
  • Heavy Ion Cannon: +10% damage.
  • Autocannon: +5% damage.
  • Missiles, Micro Nukes, and Mines: +10% lifetime.
  • Asteroid Miner health increased by 100%.
  • Pirate torpedo turrets: wider target angle.
  • Dust cloud hiding strength reduced by 10%.
  • Fixed Recycle units sometimes not working as expected with multiple facilities

Maps & Scenery

  • Training map improvements and polish.
  • Fixed atmosphere glitch on Alya’s Moon.

User Interface and Settings

  • Button text visibility toggle now cycles through three modes (All, Names Only, Off) with clear colors.
  • Tooltip numbers no longer wrap to a new line unexpectedly.
  • Added in‑game chat bubble overlay to audio responses;

Graphics and Visual Effects

  • Radioactive Nebula lighting simplified to improve performance.
  • Flamethrower visual effects updated.

Audio

  • Improved SFX for scouts and bombers special weapons.
  • Radio chatter tuning: fewer “Request/Provide Support” messages; more “Under Attack” alerts.
  • Distress responses will no longer play after excessive delay.

Localization

  • Various localization fixes.

Known Issues

  • Frigates with Flamethrowers will try to attack even when the flamethrower is out of range.
  • Missile based weapons will sometimes fire into friendly modules when target is moving, this will be improved in the next releases.
  • Some people are still experiencing crashes, this is being actively monitored, we'll provide more info and help as soon as possible.
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