Новости Resonite
Объявления разработчиков, обновления и обсуждения.
2026.1.8.6 - Introducing ResoniteLink - open protocol for working with datamodel
Hey everyone! I got another fun holiday treat for you! We're introducing ResoniteLink! A simple WebSocket JSON protocol for working with the data model from external apps, scripts and tools! This is an open project who…
Читать и обсудить →2025.12.29.1301 - Particle subemitters, Minecraft importer upgrade, goodies!
Hello everyone! I hope you had happy Christmas! We've been taking it easy at the team, so things have been quiet, but we saved up some fun Christmas presents for you to play with! :Delaunay There's a bunch of goodies fo…
Читать и обсудить →2025.12.16.1424 - Raw dT node, fixes for ARM headless & precise bounds
Here's a bunch of fixes for the ARM and precise bounds calculations. Also new Raw dT node! New Features: Added Raw dT and Raw 1/dT ProtoFlux nodes that expose raw delta time (based on report by @.fulgens, issue #5998)…
Читать и обсудить →2025.12.11.1385 - Headless ARM support, constrained delaunay triangulation
Hello everyone! Sorry for the lack of builds, I've been travelling and busy at con, but there's some cool things from other team members! We now have official support for Linux ARM headless thanks to @j4.lc and bunch …
Читать и обсудить →2025.11.24.1340 - Upgrade to .NET 10 - free performance boost!
Hello everyone! The upgrade to .NET 10 is here! Thanks to the splittening earlier this year, it's now very quick and easy to update to latest version of the .NET runtime and receive all the benefits that come with it. …
Читать и обсудить →2025.11.21.1164 - Fixed session thumbnails & yt-dlp on Linux
Hello everyone! I got a small patch today, fixing up a few issues that popped up so they're in place before the Block Party. None of the new features are merged in this so the build is compatible with previous! Update…
Читать и обсудить →2025.11.19.6 - Hotfix for crash for RenderTransformOverride
A quick hotfix for a crash and the ButtonEquipFavoriteAvatar! Compatible with previous build, but update strongly recommended (you might keep crashing otherwise). .NET 10 version coming soon to prerelease! Fixes: Fix…
Читать и обсудить →2025.11.18.1216 - Quality of life improvements, security fix and more
Hello everyone! I got a new build for you! Sorry for things being quiet for a bit, I've been recovering from things and working on improving some workflows and processes (we'll have more on this soonish). There's a good…
Читать и обсудить →2025.9.23.1237 - OpenLipSync integration, splittening cleanup & improvements
Hello everyone! Sorry for the lack of updates lately. I've been very brain-foggy, so progress has been slow, but I've got a good number of goodies for you today! First, we now have native OpenLipSync library integration…
Читать и обсудить →2025.9.12.1173 - Headless contact request commands, security fix, more
I've got an update for you! I wasn't originally planning on pushing a build today since it's Friday, but there's a few important changes for upcoming events and security fix, as well as few improvements from other team m…
Читать и обсудить →2025.9.2.430 - Right-align active checkboxes, fix keys getting stuck
Okay, this is probably the last build this week before I leave for EF (because I'm leaving in 3 hours for my flight x3), fixing up some issues! The slot active checkboxes got moved to the right by @Gawdl3y to address th…
Читать и обсудить →2025.9.1.1178 - Fixed corrupted rendering in VR
I accidentally opened and built with wrong sub-version of Unity, causing rendering issues in VR - sorry! Compatible with previous! Fixes: Fixed VR rendering being corrupted due to wrong Unity version…
Читать и обсудить →2025.9.1.1152 - Bugfixes for renderer decoupling
Got a few bugfixes for the decoupling mechanism to improve its reliability and stability! Compatible with previous, though update recommended for better experience! Locale: Merged German locale update by @muppeq Fixe…
Читать и обсудить →2025.9.1.748 - Renderer decoupling on hitches, many improvements and fixes
Hello everyone! I got a new build for you (possibly the only one this week since I'll be at EF) with a bunch of goodies! The renderer decoupling is now implemented! This triggers only on large hitches by default (and du…
Читать и обсудить →2025.8.27.954 - Native Project Babble face tracker support, fixed sync errors
Another day of my brain not braining. I've started a few splittening related things and got kinda brainfoggy on each. So I picked up a smaller, but fun task that I didn't get to due to all the splittening stuff - offici…
Читать и обсудить →2025.8.26.1096 - Fixed random renderer crashes in some situations
Quick hotfix for a crashing issue in the latest build - sorry for the inconvenience! Compatible with previous, but update recommended so you don't crash! Fixes: Fixed random crashes when material property blocks that …
Читать и обсудить →2025.8.26.946 - Stability fixes, Simplex procedural cubemap, Linux bugfixes
I've got another update for you! This has a number of stability fixes, fixes audio device listing on Linux and more! My brain still isn't fully braining, so I mostly tried to focus on fixing crashes. I ended up adding o…
Читать и обсудить →2025.8.21.667 - Fixed gradual FPS degradation in some sessions
You get one bugfix today before I go to sleep! This fixes the gradual performance degradation as you're in a session! More soon! Also I forgot to mention in previous release notes - the video players audio desyncing has…
Читать и обсудить →2025.8.20.1298 - The Big Performance Update (aka The Splittening)
It's here! The biggest and most technically complex update we've done to date - we ripped FrooxEngine out of Unity and let it run under modern .NET 9 runtime, bringing with it massively improved framerate, significantly …
Читать и обсудить →2025.6.17.623 - yt-dlp autoupdate, version command and more
Hello everyone! I've been very busy with the splittening work, however there's a few good updates that have accumulated in the meanwhile - most of them from rest of the team! This build also features @j4.lc's first buil…
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