14.4. Update
Gameplay & Player Experience
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Gardening and animals data now resets properly when starting a new game
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Sheep rescue quests that were previously empty or stuck will now reactivate correctly when loading a save and can now be completed
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NPC quests now remain active for a day and will expire the next morning if not completed
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Carrying logs no longer slows your movement speed
Vehicles & Equipment
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Fixed an issue where non-player vehicles (such as store vehicles) would slowly rise with each save/load
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Fixed non-attached plows jumping into the air when teleported to a nearby road
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Fixed plows that were stuck above or below the ground in stores
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Vehicles spawning incorrectly (including combines in the modern era) are now properly placed on the ground
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Improved physics for two modern plows
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Fixed visual flickering on:
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Rouen Slurtank 13000 (slurry tank)
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Mekken Gadwall 7 (seeder)
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Kraftig 7 (tractor)
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Tercites Tepeo (tractor)
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Fixed the texture on the old slurry tank after repair
World & NPCs
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NPC traders now restock items more reliably
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Items will now restock once stock drops below 5 instead of requiring a full sell-out
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Restocking remains partially random and does not apply to all store-bound items
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Updated trader inventories:
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Jack and Roche (1960s) now sell axes and scaffolds
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Tony and Dylan (modern era) now sell axes and chainsaws
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Removed a floating cable above a field in the northeast
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Added a new radio mast in the modern era
UI & Systems
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Fixed an issue where dragging and dropping tools in the inventory could cause items to disappear
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Improved the Laser Sights I skill - damaged or rebuildable parts can now be detected through nearby obstacles, making it easier to locate missing components
Audio
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Birds chirping audio has been lowered and is more ambient
- Additional improvements to more complex sound layers are planned
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