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14.4. Update

Gameplay & Player Experience

  • Gardening and animals data now resets properly when starting a new game

  • Sheep rescue quests that were previously empty or stuck will now reactivate correctly when loading a save and can now be completed

  • NPC quests now remain active for a day and will expire the next morning if not completed

  • Carrying logs no longer slows your movement speed

Vehicles & Equipment

  • Fixed an issue where non-player vehicles (such as store vehicles) would slowly rise with each save/load

  • Fixed non-attached plows jumping into the air when teleported to a nearby road

  • Fixed plows that were stuck above or below the ground in stores

  • Vehicles spawning incorrectly (including combines in the modern era) are now properly placed on the ground

  • Improved physics for two modern plows

  • Fixed visual flickering on:

    • Rouen Slurtank 13000 (slurry tank)

    • Mekken Gadwall 7 (seeder)

    • Kraftig 7 (tractor)

    • Tercites Tepeo (tractor)

  • Fixed the texture on the old slurry tank after repair

World & NPCs

  • NPC traders now restock items more reliably

    • Items will now restock once stock drops below 5 instead of requiring a full sell-out

    • Restocking remains partially random and does not apply to all store-bound items

  • Updated trader inventories:

    • Jack and Roche (1960s) now sell axes and scaffolds

    • Tony and Dylan (modern era) now sell axes and chainsaws

  • Removed a floating cable above a field in the northeast

  • Added a new radio mast in the modern era

UI & Systems

  • Fixed an issue where dragging and dropping tools in the inventory could cause items to disappear

  • Improved the Laser Sights I skill - damaged or rebuildable parts can now be detected through nearby obstacles, making it easier to locate missing components

Audio

  • Birds chirping audio has been lowered and is more ambient

    • Additional improvements to more complex sound layers are planned
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