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Patch Notes | 28.8.

Farming & Harvesting

  • Improved the accuracy of crop quantities when unloading from harvesters into silos and trailers.

  • Improved quantity calculations when unloading crops from trailers.

  • Harvesters now automatically stop unloading when a trailer is full or already contains a different type of cargo, greatly reducing accidental crop loss.

  • Improved crop sale calculations at market unloading points. Prices should now remain stable and correctly account for the Haggler #2 perk.

  • Fixed an issue that could allow wheat or other incompatible goods to be unloaded into incorrect chutes.

  • Grain and root crop harvesters now show separate Start Unloading and Stop Unloading commands, making their current state much clearer.

  • Fixed incorrect potato animation behavior on potato planters, including Helper-related planter behavior.

  • Improved the appearance and materials of moving potatoes in the potato planters.

  • Updated the modern potato planter and potato pile visuals for a better overall fit.

  • Fixed the wheel position on the old potato planter.

  • Improved the old potato planter's physics so it no longer tilts forward after being detached.

  • Adjusted the old potato planter's three-point hitch position to improve compatibility with larger tractors.

  • Fixed blinking visual elements (sticker) on the beet harvester.

  • Improved the beet harvester's collision so the player can no longer walk inside it from the rear.

  • Fixed an incorrect implement name on the beet harvester.

  • Fixed potato and beet chutes disappearing incorrectly while rebuilding the player's barn.

  • Fixed harvesting Luna's field for the related quest incorrectly being treated as stealing.

  • Fixed an issue where a baler could continue operating after being detached.

Vehicles, Trailers & Physics

  • Reworked trailer drawbar physics and constraints to significantly improve stability.

  • Fixed cases where certain trailers could partially lift a tractor's front wheels, causing drifting, slipping or poor steering.

  • Fixed tractors sinking into the ground after exiting them while certain folding or mechanically adjustable trailers were attached.

  • Fixed an issue that could cause tractors to become stuck when using timber trailers.

  • Improved physics on the old bale platform trailer.

  • Bales placed on the old bale platform should no longer push the trailer into the ground.

  • Fixed bales becoming excessively heavy after travelling between eras.

  • Fixed bales becoming impossible to remove from trailers after travelling between eras.

  • Fixed an issue where machinery could become lost in ponds. The Road Assistant can rescue them now.

  • Trailers and other non-drivable machinery can still be repaired and repainted, but inappropriate engine, brake and fuel upgrades are no longer offered for them.

  • Fixed an issue that could allow vehicles to be sold without the required skill.

  • Fixed the player's pickup changing to an incorrect color after repairs.

  • The pickup now retains its intended appearance instead of receiving an unintended repainting effect.

  • Fixed Harvester "Great field 587 clipping into the Vehicle Store.

Camera & Driving

  • Reworked camera cycling for vehicles with attached trailers.

  • [p align="start"]Camera order is now more predictable:

    • [p align="start"]Interior view of the main vehicle

    • Exterior view of the main vehicle

    • First attached trailer

    • Second attached trailer

    • Additional attached trailers

  • Cycling through all available views now correctly returns to the main vehicle.

  • Detaching a trailer while using an external camera now moves the camera back to the previous valid external view.

  • Removed a brief camera jump when cycling from the final trailer view back to the vehicle interior.

  • Increased the amount the player can look behind while driving in first person, making it much easier to see attached trailers.

  • Fixed camera problems when uncoupling trailers.

  • Fixed cases where the camera could unexpectedly reset to the cab view.

  • Fixed a camera issue when driving a harvester underneath the gas station roof.

Controls & Interface

  • Increased the maximum number of vehicle command prompts displayed at once. Complex machinery such as harvesters should no longer have missing controls.

  • Cleaned up incorrect controller button prompts that could remain visible after switching between keyboard and controller.

  • Fixed duplicated radio prompts on harvesters.

  • Changed the controller shortcut for the hitch to LB + B to avoid conflicting controls.

  • Changed the controller shortcut for CVT switching to LB + X.

  • Improved the indication of whether harvester unloading systems are currently active.

  • Reformatted text in the Skills window for better readability and clearer descriptions.

  • Fixed an issue that could cause players to become stuck while interacting with the Skills interface.

  • Fixed resolution scaling issues.

Skills & Progression

  • Selling goods to traders now also contributes toward the TeamPlayer skill.

  • Improved the Sprinter #2 perk for the Builder class.

  • With Sprinter #2 unlocked, repair and rebuilding actions receive an additional 50% speed increase, making the perk significantly more noticeable and rewarding.

  • Fixed a progression-blocking issue that could occur when the player's Warmth reached zero while inside a vehicle.

  • Removed an unintended short delay that could temporarily prevent the player from going back to sleep.

Cooking & Traders

  • [p align="start"]Rebalanced Lumberjack's Stew:

    • [p align="start"]A batch now produces 3 dishes instead of 2.

    • The recipe now requires 5 mushrooms instead of 4.

    • The value has been increased from 15 to 17.

  • Tony, Bruce and Dylan now sell both winter coats and casual clothes in the modern era.

Forestry

  • Old fallen tree trunks that previously could not be moved can now be destroyed with an axe.

  • These old trunks can be cleared even if the player does not own the surrounding land.

  • Each trunk provides approximately 5–6 wood.

  • With the Woodmaker perk, this increases to approximately 10–12 wood.

Buildings & World

  • Improved repair functionality on the farm in the north-west. Damaged floors can now be repaired using collected building materials instead of requiring only newly created planks.

  • Added missing building elements to purchasable farms, including an interior corner wall and missing roof tiles.

  • Fixed an invisible collision near the vehicle dealer - works only for new games.

  • Fixed excessive collision on the south side of the Vehicle Store - works only for new games.

  • Fixed a wall popping issue around the Castle Ruins.

Localization

  • Fixed broken fonts in floating dialogue text for Chinese and Japanese.

  • Fixed corrupted on-screen prompts in languages using multi-byte UTF-8 characters, particularly Chinese and Japanese.

  • Corrected several incorrectly displayed localized texts.

Additional Fixes

  • Fixed visual blinking on the bale trailer.

  • Improved several vehicle and machinery interactions.

  • Corrected additional collision inconsistencies.

  • Improved reliability when attaching, detaching and operating trailers and implements.

  • Various smaller visual, interface and gameplay fixes have been added throughout the game.

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