Patch Notes | 28.8.
Farming & Harvesting
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Improved the accuracy of crop quantities when unloading from harvesters into silos and trailers.
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Improved quantity calculations when unloading crops from trailers.
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Harvesters now automatically stop unloading when a trailer is full or already contains a different type of cargo, greatly reducing accidental crop loss.
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Improved crop sale calculations at market unloading points. Prices should now remain stable and correctly account for the Haggler #2 perk.
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Fixed an issue that could allow wheat or other incompatible goods to be unloaded into incorrect chutes.
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Grain and root crop harvesters now show separate Start Unloading and Stop Unloading commands, making their current state much clearer.
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Fixed incorrect potato animation behavior on potato planters, including Helper-related planter behavior.
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Improved the appearance and materials of moving potatoes in the potato planters.
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Updated the modern potato planter and potato pile visuals for a better overall fit.
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Fixed the wheel position on the old potato planter.
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Improved the old potato planter's physics so it no longer tilts forward after being detached.
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Adjusted the old potato planter's three-point hitch position to improve compatibility with larger tractors.
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Fixed blinking visual elements (sticker) on the beet harvester.
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Improved the beet harvester's collision so the player can no longer walk inside it from the rear.
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Fixed an incorrect implement name on the beet harvester.
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Fixed potato and beet chutes disappearing incorrectly while rebuilding the player's barn.
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Fixed harvesting Luna's field for the related quest incorrectly being treated as stealing.
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Fixed an issue where a baler could continue operating after being detached.
Vehicles, Trailers & Physics
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Reworked trailer drawbar physics and constraints to significantly improve stability.
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Fixed cases where certain trailers could partially lift a tractor's front wheels, causing drifting, slipping or poor steering.
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Fixed tractors sinking into the ground after exiting them while certain folding or mechanically adjustable trailers were attached.
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Fixed an issue that could cause tractors to become stuck when using timber trailers.
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Improved physics on the old bale platform trailer.
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Bales placed on the old bale platform should no longer push the trailer into the ground.
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Fixed bales becoming excessively heavy after travelling between eras.
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Fixed bales becoming impossible to remove from trailers after travelling between eras.
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Fixed an issue where machinery could become lost in ponds. The Road Assistant can rescue them now.
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Trailers and other non-drivable machinery can still be repaired and repainted, but inappropriate engine, brake and fuel upgrades are no longer offered for them.
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Fixed an issue that could allow vehicles to be sold without the required skill.
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Fixed the player's pickup changing to an incorrect color after repairs.
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The pickup now retains its intended appearance instead of receiving an unintended repainting effect.
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Fixed Harvester "Great field 587 clipping into the Vehicle Store.
Camera & Driving
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Reworked camera cycling for vehicles with attached trailers.
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[p align="start"]Camera order is now more predictable:
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[p align="start"]Interior view of the main vehicle
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Exterior view of the main vehicle
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First attached trailer
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Second attached trailer
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Additional attached trailers
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Cycling through all available views now correctly returns to the main vehicle.
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Detaching a trailer while using an external camera now moves the camera back to the previous valid external view.
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Removed a brief camera jump when cycling from the final trailer view back to the vehicle interior.
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Increased the amount the player can look behind while driving in first person, making it much easier to see attached trailers.
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Fixed camera problems when uncoupling trailers.
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Fixed cases where the camera could unexpectedly reset to the cab view.
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Fixed a camera issue when driving a harvester underneath the gas station roof.
Controls & Interface
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Increased the maximum number of vehicle command prompts displayed at once. Complex machinery such as harvesters should no longer have missing controls.
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Cleaned up incorrect controller button prompts that could remain visible after switching between keyboard and controller.
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Fixed duplicated radio prompts on harvesters.
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Changed the controller shortcut for the hitch to LB + B to avoid conflicting controls.
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Changed the controller shortcut for CVT switching to LB + X.
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Improved the indication of whether harvester unloading systems are currently active.
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Reformatted text in the Skills window for better readability and clearer descriptions.
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Fixed an issue that could cause players to become stuck while interacting with the Skills interface.
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Fixed resolution scaling issues.
Skills & Progression
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Selling goods to traders now also contributes toward the TeamPlayer skill.
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Improved the Sprinter #2 perk for the Builder class.
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With Sprinter #2 unlocked, repair and rebuilding actions receive an additional 50% speed increase, making the perk significantly more noticeable and rewarding.
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Fixed a progression-blocking issue that could occur when the player's Warmth reached zero while inside a vehicle.
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Removed an unintended short delay that could temporarily prevent the player from going back to sleep.
Cooking & Traders
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[p align="start"]Rebalanced Lumberjack's Stew:
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[p align="start"]A batch now produces 3 dishes instead of 2.
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The recipe now requires 5 mushrooms instead of 4.
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The value has been increased from 15 to 17.
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Tony, Bruce and Dylan now sell both winter coats and casual clothes in the modern era.
Forestry
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Old fallen tree trunks that previously could not be moved can now be destroyed with an axe.
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These old trunks can be cleared even if the player does not own the surrounding land.
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Each trunk provides approximately 5–6 wood.
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With the Woodmaker perk, this increases to approximately 10–12 wood.
Buildings & World
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Improved repair functionality on the farm in the north-west. Damaged floors can now be repaired using collected building materials instead of requiring only newly created planks.
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Added missing building elements to purchasable farms, including an interior corner wall and missing roof tiles.
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Fixed an invisible collision near the vehicle dealer - works only for new games.
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Fixed excessive collision on the south side of the Vehicle Store - works only for new games.
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Fixed a wall popping issue around the Castle Ruins.
Localization
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Fixed broken fonts in floating dialogue text for Chinese and Japanese.
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Fixed corrupted on-screen prompts in languages using multi-byte UTF-8 characters, particularly Chinese and Japanese.
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Corrected several incorrectly displayed localized texts.
Additional Fixes
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Fixed visual blinking on the bale trailer.
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Improved several vehicle and machinery interactions.
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Corrected additional collision inconsistencies.
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Improved reliability when attaching, detaching and operating trailers and implements.
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Various smaller visual, interface and gameplay fixes have been added throughout the game.
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