Patch Notes | Beets & Potatoes
ADDED
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Added potatoes and beets as two new crops, including individual growing stages.
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Added potato and beet seeds to agricultural stores.
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Added a complete production chain for both crops: planting, growing, harvesting, storing, transporting, and selling.
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Added eight new era-specific machines:
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Classic potato planter
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Modern potato planter
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Classic potato harvester
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Modern potato harvester
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Classic beet seeder
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Modern beet seeder
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Classic beet harvester
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Modern beet harvester
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Added dedicated potato and beet storage with a capacity of 40 tonnes each.
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Added dedicated potato and beet selling chutes near all three grain silos.
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Added potato and beet prices to the market map.
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Added stored potatoes, beets, and their seeds to the farm statistics menu.
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Added AI helper support for planting potatoes and beets with the correct machinery for each era.
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Added new crop icons and updated the storage, vendor, and AI helper interfaces.
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Added unloading targeting indicators to potato and beet harvesters. The indicator turns green above compatible trailers and chutes.
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Added unique trailer loads and unloading effects for potatoes, beets, grains, and lumber products.
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Added market price fluctuations.
[p align="start"]IMPROVED
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Increased the home grain silo capacity from 30 to 50 tonnes.
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Grain silos, crop storage facilities, seeders, planters, harvesters, and selling chutes now only accept their intended contents.
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Farm storage loading points now only activate when the receiving trailer is correctly lowered.
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Improved crop and material textures displayed inside trailers.
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Spilled materials now visually match the actual contents of the trailer.
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Empty building-material and repair pallets now automatically switch to another available pallet of the same type.
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Reformatted the farm statistics menu to accommodate the additional crops and seeds.
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Players must now be sufficiently tired before sleeping in both eras.
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Increased the stamina threshold for sleeping from 50% to 75%.
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Players with the Morpheus skill can sleep again five seconds after waking up.
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Added wire brushes to additional merchants in both eras.
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Improved the visibility of the lumber mill from a distance.
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Plank pallet selling prices now depend on the number of planks remaining inside the pallet.
[p align="start"]FIXED
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Fixed markets accepting material pallets other than plank pallets.
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Fixed repairing with rubbish reducing the contents of the wrong pallet.
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Fixed issues when automatically switching between empty and full building-material or rubbish pallets.
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Fixed modern tractor dashboards always displaying the same CVT transmission type.
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Fixed aerial spraying being available without the required perk.
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Removed an invalid empty purchase entry from the modern agricultural store.
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Fixed a treasure chest that could not be opened.
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Fixed the player spawning inside the ground after loading a save created on a farm deck.
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Restored a missing section beneath the veranda of the main house.
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Fixed Stella’s farm silo.
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Fixed a small grass area that could not be converted into a flowerbed.
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Fixed an area where combine harvesters could become stuck.
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Fixed floating rocks on the hill north of Clara’s farm.
Known Issue
If you call a helper to harvest potato or beet fields, he uses the regular grain harvester, which leads to no harvest income. We are planning to patch this tomorrow, 7.8.
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