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Patch Notes | Beets & Potatoes

ADDED

  • Added potatoes and beets as two new crops, including individual growing stages.

  • Added potato and beet seeds to agricultural stores.

  • Added a complete production chain for both crops: planting, growing, harvesting, storing, transporting, and selling.

  • Added eight new era-specific machines:

    • Classic potato planter

    • Modern potato planter

    • Classic potato harvester

    • Modern potato harvester

    • Classic beet seeder

    • Modern beet seeder

    • Classic beet harvester

    • Modern beet harvester

  • Added dedicated potato and beet storage with a capacity of 40 tonnes each.

  • Added dedicated potato and beet selling chutes near all three grain silos.

  • Added potato and beet prices to the market map.

  • Added stored potatoes, beets, and their seeds to the farm statistics menu.

  • Added AI helper support for planting potatoes and beets with the correct machinery for each era.

  • Added new crop icons and updated the storage, vendor, and AI helper interfaces.

  • Added unloading targeting indicators to potato and beet harvesters. The indicator turns green above compatible trailers and chutes.

  • Added unique trailer loads and unloading effects for potatoes, beets, grains, and lumber products.

  • Added market price fluctuations.

[p align="start"]IMPROVED

  • Increased the home grain silo capacity from 30 to 50 tonnes.

  • Grain silos, crop storage facilities, seeders, planters, harvesters, and selling chutes now only accept their intended contents.

  • Farm storage loading points now only activate when the receiving trailer is correctly lowered.

  • Improved crop and material textures displayed inside trailers.

  • Spilled materials now visually match the actual contents of the trailer.

  • Empty building-material and repair pallets now automatically switch to another available pallet of the same type.

  • Reformatted the farm statistics menu to accommodate the additional crops and seeds.

  • Players must now be sufficiently tired before sleeping in both eras.

  • Increased the stamina threshold for sleeping from 50% to 75%.

  • Players with the Morpheus skill can sleep again five seconds after waking up.

  • Added wire brushes to additional merchants in both eras.

  • Improved the visibility of the lumber mill from a distance.

  • Plank pallet selling prices now depend on the number of planks remaining inside the pallet.

[p align="start"]FIXED

  • Fixed markets accepting material pallets other than plank pallets.

  • Fixed repairing with rubbish reducing the contents of the wrong pallet.

  • Fixed issues when automatically switching between empty and full building-material or rubbish pallets.

  • Fixed modern tractor dashboards always displaying the same CVT transmission type.

  • Fixed aerial spraying being available without the required perk.

  • Removed an invalid empty purchase entry from the modern agricultural store.

  • Fixed a treasure chest that could not be opened.

  • Fixed the player spawning inside the ground after loading a save created on a farm deck.

  • Restored a missing section beneath the veranda of the main house.

  • Fixed Stella’s farm silo.

  • Fixed a small grass area that could not be converted into a flowerbed.

  • Fixed an area where combine harvesters could become stuck.

  • Fixed floating rocks on the hill north of Clara’s farm.

Known Issue

If you call a helper to harvest potato or beet fields, he uses the regular grain harvester, which leads to no harvest income. We are planning to patch this tomorrow, 7.8.

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