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Patch Notes | 23.9.

New Crops & Grass Farming

  • Added grass as a new crop.

  • Grass seeds are now available from agro stores and the home agro magazine.

  • Grass can be planted with standard seeders and can be sown by hired workers.

  • Grass can be planted outside winter and follows its own growth cycle:

    • Small: 10 days

    • Medium: 20 days

    • Ready to mow: 30 days

    • Withered: 180 days

  • Cultivated grass fields provide significantly more grass than naturally growing grass.

  • Combine harvesters cannot harvest grass and will destroy the crop if used on it.

  • Barley and oats now leave straw after harvesting.

Hay, Straw & Drying

  • Freshly cut grass now has humidity and gradually dries during suitable weather.

  • Mowed grass visually changes from fresh green to dry yellow as moisture decreases.

  • Nearby grass piles display their current humidity percentage.

  • Grass can be raked at any humidity level, but must be sufficiently dry before it can be baled.

  • Mowed grass can still be collected manually and used for animals or sold.

  • Dry grass now produces dedicated hay bales, visually distinct from straw bales.

  • Straw and grass can both be raked into rows before baling.

  • Hay bales provide 100% feed value when delivered to a cowshed.

  • Straw bales provide 25% feed value.

  • Hay bales sell for 50% more than straw bales.

New Vehicles & Equipment

[p align="start"]Added several new grass-working machines:

  • STIHL RT 6721 ride-on mower

  • Merciless 965 twin-rotor rake

  • Old side-delivery hay rake

  • Old Wasp 3 side mower

  • Wasp Gen 4 side mower

  • Existing rear mower is now fully operational

[p align="start"]The STIHL ride-on mower is a fast and agile option for smaller spaces around the farm. Cut grass is transferred directly into the player's inventory rather than left for baling.

[p align="start"]The modern twin-rotor rake works roughly twice as efficiently as the older rake and creates two convenient grass rows for baling.

Vehicle Stores

[p align="start"]Vehicle store selections have been expanded across both eras.

[p align="start"]1960s

  • Old side mower and side-delivery rake added to the western vehicle store near Nathan and Nelly's farm.

  • Additional Maverick 450 tractors added to multiple dealerships around the map.

[p align="start"]Modern Era

  • Twin-rotor rake and modern side mower added near Nathan and Nelly's farm.

  • STIHL ride-on mower added to the southern bridge dealership.

  • Additional Kraftig 7 and Tercites Tepeo tractors added to several dealerships.

Improved Vehicle Physics

  • Several foldable implements now use fully physical attachments that interact naturally with walls, fences, vehicles and other obstacles.

  • Attachments can rest against obstacles while unfolding instead of forcing themselves through them.

  • Improved behavior of wheeled three-point attachments such as the modern rake.

[p align="start"]Physical folding improvements currently apply to several mowers, the Merciless 965 rake and the Mekken Kayuga cultivator.

Workers

  • Workers can now be ordered to sow grass.

  • Workers can also mow and sell grass using suitable tractors and mowing equipment.

Economy

  • Improved accuracy when calculating income from:

    • Grain

    • Potatoes

    • Sugar beets

    • Lumber mill products

Inventory & Controls

  • Improved inventory and toolbelt item handling.

  • Items moved from the toolbelt now stay in the inventory position where they were placed.

  • Fixed several cases where stacked items could temporarily disappear, move to another toolbelt slot or display incorrectly.

  • Improved drag-and-drop reliability when scrolling through a full inventory.

  • Furniture, pallets and other objects now correctly display “Place” instead of tool-related wording.

  • Improved object placement and rotation prompts with the correct item names.

Fixes & Improvements

  • Fixed the greenhouse at the north-east farm not being fully repairable.

  • Fixed field detection when the tractor itself is outside a field but the attached implement (e.g. mower) is still working inside it.

  • Fixed foldable vehicle parts potentially becoming stuck if the player exited the tractor during operation.

  • Fixed building materials occasionally disappearing or failing to replenish.

  • Various inventory indexing, toolbelt and item-stack stability fixes.

Save Compatibility

[p align="start"]Grass crops, grass humidity, hay and straw bale types, and the expanded crop inventory are fully saved and loaded while remaining compatible with existing save games.

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