Patch 28.5.
Bug Fixes
Hay Bales
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Fixed a false interaction prompt appearing when holding a hay bale near a grain trailer.
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Fixed hay bales persisting across both timelines, surviving travel back and forth in time.
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Fixed hay bales from the wrong timeline floating in the air when placed on a trailer from the other era.
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Hay bales now sell only within their proper era.
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Internally, bales are now correctly sorted regarding physics, pickup detection, and era visibility - they no longer exist in the era they do not belong to.
Save Restoration
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All loose hay bales are loaded as 60's game era bales, so they will disappear from modern times. This will happen only once, when loading current saves - bales will be saved and loaded properly in their respective times from now on.
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All bales saved on trailers should load properly in proper times depending on their trailers.
Store-Bought Furniture & Equipment
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Fixed placed store-bought equipment existing across both timelines — items set in the past were appearing in the future and vice versa. Items now belong only to the era in which they were placed.
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Items held in inventory remain in their proper inventory.
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Store equipment is now remembered, saved, and loaded correctly.
Save Restoration
- No era data was stored for previously placed items. All store-bought equipment loaded from existing saves defaults to the Old Era (60s), regardless of where it was originally placed. Due to this change, existing modern-style bathrooms may load without any furnishings immediately after the patch.“
Pallets
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Fixed pallets left on the ground existing in both timelines at the same time.
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From now on, pallets placed in Modern Times stay in Modern Times, and pallets placed in the 60s stay in the 60s.
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Pallets stored on vehicles or trailers are not affected - they already belonged to the correct era and will no longer float in the air in the other timeline.
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All pallets are now saved and loaded correctly.
Save Restoration
- Pallets left on the ground in existing saves default to the Old Era (60s) upon loading, where they can be picked up and used.
Family & Children
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Simplified the conditions for the wife to become pregnant. She now has a 1-in-10 chance of becoming pregnant each time the player sleeps in the same bed with her.
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Simplified the conditions for giving birth. If the wife is pregnant, the baby is born approximately 275 days after conception.
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The second child can only be conceived once the first child is at least 4 years old.
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The wife's ES now displays clear information when she is pregnant.
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A cradle must be present at home for a newborn baby to be able to see it. A kids' bed is required once the child turns 4.
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Fixed children in Modern Times being born but then lost by the game. Both timelines now have their own distinct babies and children.
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Fixed hand-built furniture (such as beds) placed in the future leaking into the past after loading a save.
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Fixed an infant in the future appearing to run in the yard due to the game briefly confusing era furniture, leaving him without a cradle.
Other
- The modern flatbed trailer is now available for purchase at the vehicle store near the southern bridge (close to the fuel station and building materials shop) in Modern Times.
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