Patch Notes | Riverside Sawmill
NEW CONTENT
New Vehicles & Equipment
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Added new forestry vehicles
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Added an old-era log trailer with a vintage crane
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Designed for 1960s-era log transport
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Smaller and less efficient than the modern log trailer
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Added an old-era stump removal machine
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Added a modern stump removal machine
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Added a modern tree planter
NEW Era-Specific Tree Planting
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In the 1960s era, tree planting is now done manually
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Players carry crates of tree seedlings
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A dedicated planting tool is used to plant seedlings in the ground
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In the modern era, tree planting is done using the new tree planter vehicle
NEW Lumbermill
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Added a fully functional lumbermill
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Added a new water logistics route for transporting logs to the lumbermill
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Logs must be dropped into water as the final part of the route to the sawmill
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Logs slowly float toward the sawmill after being dropped into the lake
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The sawmill conveyor belt collects floating logs from the water and moves them into processing
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Dedicated log drop-off points have been added
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Logs dropped elsewhere in the same lake will also slowly make their way to the sawmill
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Logs dropped in the wrong place are not lost and can still be recovered
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Added clear log storage zones so players know where to unload and process logs
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Added dedicated pallet storage areas to keep the lumbermill workflow readable
- Pallet storage supports five different wood types
NEW Sawmill Production
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Logs can now be debarked
- Debarked logs can be sold directly
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Logs can be processed into plank pallets at the lumbermill
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Plank pallets can be sold immediately for quick income
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Plank pallets can be dried to increase their value
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Only dried plank pallets can be used for crafting, rebuilding, and renovation
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NEW Drying System
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Added a drying system for plank pallets
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Wet plank pallets can be sold immediately
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Dried plank pallets are worth more and unlock crafting, rebuilding, and renovation uses
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Two drying areas added, both clearly marked:
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Powered heated drying area — dries planks faster
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Roof-covered drying area — dries planks more slowly
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Each plank pallet now displays its drying progress as a percentage
NEW Forestry & Tree Regrowth
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Added land clearing support
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Players can now cut all trees and bushes from an area
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Players can remove all stumps
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Cleared areas can effectively be turned into fields
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Added tree planting rules
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Players can plant trees in valid areas
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New trees must be placed at a proper distance from existing trees and seedlings
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Placement validity is clearly shown in the interaction UI
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Regrowing trees now have three growth stages:
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Seedling
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Young tree (not harvestable)
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Fully grown tree (harvestable)
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Added five categories of trees
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Each tree category produces differently colored plank pallets
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Using different dried plank types in rebuilding transfers the wood color to rebuilt walls and surfaces
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These surfaces can still be repainted afterward
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NEW Sawmill Byproducts
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The sawmill now automatically creates byproducts during operation:
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Bark
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Sawdust
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Woodchips
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Each byproduct has its own dedicated silo
- Byproducts can be collected from silos using grain trailers
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Added dedicated sale points near grain markets for Bark, Sawdust, and Woodchips
- These sale points are clearly marked and display prices
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Added a special woodchip buyer at Ernesto & Ricardo's
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They buy woodchips at double price because they use them for smoking meat
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Their location is farther away, creating a higher-effort, higher-reward delivery option
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NEW Crafting & Renovation
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Added new furniture items requiring dried planks to craft
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The new furniture is more detailed and sophisticated than the basic furniture set
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New furniture is added to the crafting table menu
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Rebalanced rebuilding and renovation tasks to make better use of dried plank pallets
- This makes the practical value of drying and storing planks clearer
NEW Economy & Value Chain
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Added a clear value progression for sawmill products:
- Raw logs → Debarked logs → Wet planks → Dried planks → Different wood species → Crafted outputs
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Higher-effort production steps now provide better rewards
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Drying planks clearly increases value and unlocks additional uses
NEW Farm Radio
- Added Hyperion Radio Station
Bug Fixes
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Fixed an issue where logs on log trailers could push the trailer into the ground, causing multiple physics-related bugs
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Fixed blinking dirt at the old-era vehicle store
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Fixed road assistant not working when called via controller
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Fixed overlapping controller buttons for hitching/unhitching and entering areas like the garage and home fuel tank
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Fixed a patch of grass poking through the lumbermill floor
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Fixed several LOD distances that were too short, including cabinets and barrels
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Improved gravel driveways at crop markets
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Cleared terrain, foliage, driveways, and surrounding areas around the new log drop points
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Fixed log pickup warning messages mixing or blinking with chopping prompts when the player was holding an axe or chainsaw
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Fixed log pickup warnings now displaying correctly when the player attempts to pick up a log with empty hands
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