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Patch Notes 8.7.

NEW CONTENT

Cat & Dog

  • Players who owned a cat in the 1960s will now also have a new cat in modern times. This is, of course, a different cat.

  • Players who owned a dog in the 1960s will now also have a new dog in modern times. This is, of course, a different dog.

Herbal Potions

  • Added a new section to the cooking menu: Herbal Potions.

  • Added 4 potions (duration: 20 minutes real time) and 2 herbal products to the Herbal Potions section:

    • Owl Potion — night vision

    • Sun Potion — removes the need for food and sleep

    • Beaver Potion — faster repairs, building, axe cutting, and chainsaw cutting

    • Mountain Potion — increases inventory weight capacity by 200

    • Herbal Shampoo — for sale

    • Herbal Skin Lotion — for sale

  • Added functional effect descriptions for potions.

Other

  • Added new LODs for the old log trailer.

  • Added a game menu option to enable or disable AI traffic.

  • Added 4 more log slots to the old log trailer to better support overloaded saves.

Changes

  • Redesigned the old log trailer for improved physics and a different appearance.

  • Lumber mill gates are now permanently left open.

  • Quest rewards that unlock perks now detect if the player already has the rewarded perk.

    • If the perk is already unlocked, the player receives an additional reward instead:

      • 2000 cash

      • 4 Mountain Potions

    • A special message is also displayed to acknowledge the player's progress.

  • Dropping logs onto a full log trailer is now forbidden, and a proper message is displayed.

  • Rebalanced food recipes and some prices for sausages, grilled vegetables, and shashlik to improve ingredient and cash balance.

  • Uncooked white sausage is now twice as cheap, but twice as many are produced per meat piece.

Bug Fixes

  • Fixed the game info panel in the 1960s always displaying the dog as owned.

  • Fixed lights on the modern-era log trailer.

  • Fixed a non-working light switch at the lumber mill.

  • Fixed improper rotation on one of the cat's resting places.

  • Fixed an issue where very thin tree logs could behave incorrectly on the ground and on log trailers.

  • Fixed multiple tree hierarchy and log physics issues.

    • These issues could cause log trailers to fly away or be pushed into the ground.

    • Logs could be unstable when picked up.

    • Some logs could fall below the terrain or float in the air.

    • Logs could behave incorrectly in water or on sawmill conveyor belts before debarking.

    • Save compatibility is preserved.

  • Fixed log trailer loading and transport physics.

    • Logs on trailers are now handled like hay bales or pallets.

    • Logs are teleported from the crane into place and picked up in the same way.

    • Physical collisions between logs and trailers are no longer simulated, preventing terrain- and physics-related bugs.

    • Older saves are decoded properly for compatibility.

  • Fixed rare cases where loading older saves with log trailers on steep slopes or extreme terrain could cause logs to slip away from the trailer.

  • Fixed an issue where loading saves with the new trailer log system could incorrectly index some logs, lifting or detaching them.

  • Fixed cow statistics showing more cows available for milking than were actually owned.

  • Fixed wool statistics being calculated incorrectly, sometimes showing wool available even when the player owned no sheep.

  • Fixed inventory weight calculation when auto-placing humid pallets inside wood dryers.

  • Fixed BBQs not being pickable after being placed. The BBQ perk is still required.

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