Patch Notes 8.7.
NEW CONTENT
Cat & Dog
-
Players who owned a cat in the 1960s will now also have a new cat in modern times. This is, of course, a different cat.
-
Players who owned a dog in the 1960s will now also have a new dog in modern times. This is, of course, a different dog.
Herbal Potions
-
Added a new section to the cooking menu: Herbal Potions.
-
Added 4 potions (duration: 20 minutes real time) and 2 herbal products to the Herbal Potions section:
-
Owl Potion — night vision
-
Sun Potion — removes the need for food and sleep
-
Beaver Potion — faster repairs, building, axe cutting, and chainsaw cutting
-
Mountain Potion — increases inventory weight capacity by 200
-
Herbal Shampoo — for sale
-
Herbal Skin Lotion — for sale
-
-
Added functional effect descriptions for potions.
Other
-
Added new LODs for the old log trailer.
-
Added a game menu option to enable or disable AI traffic.
-
Added 4 more log slots to the old log trailer to better support overloaded saves.
Changes
-
Redesigned the old log trailer for improved physics and a different appearance.
-
Lumber mill gates are now permanently left open.
-
Quest rewards that unlock perks now detect if the player already has the rewarded perk.
-
If the perk is already unlocked, the player receives an additional reward instead:
-
2000 cash
-
4 Mountain Potions
-
-
A special message is also displayed to acknowledge the player's progress.
-
-
Dropping logs onto a full log trailer is now forbidden, and a proper message is displayed.
-
Rebalanced food recipes and some prices for sausages, grilled vegetables, and shashlik to improve ingredient and cash balance.
-
Uncooked white sausage is now twice as cheap, but twice as many are produced per meat piece.
Bug Fixes
-
Fixed the game info panel in the 1960s always displaying the dog as owned.
-
Fixed lights on the modern-era log trailer.
-
Fixed a non-working light switch at the lumber mill.
-
Fixed improper rotation on one of the cat's resting places.
-
Fixed an issue where very thin tree logs could behave incorrectly on the ground and on log trailers.
-
Fixed multiple tree hierarchy and log physics issues.
-
These issues could cause log trailers to fly away or be pushed into the ground.
-
Logs could be unstable when picked up.
-
Some logs could fall below the terrain or float in the air.
-
Logs could behave incorrectly in water or on sawmill conveyor belts before debarking.
-
Save compatibility is preserved.
-
-
Fixed log trailer loading and transport physics.
-
Logs on trailers are now handled like hay bales or pallets.
-
Logs are teleported from the crane into place and picked up in the same way.
-
Physical collisions between logs and trailers are no longer simulated, preventing terrain- and physics-related bugs.
-
Older saves are decoded properly for compatibility.
-
-
Fixed rare cases where loading older saves with log trailers on steep slopes or extreme terrain could cause logs to slip away from the trailer.
-
Fixed an issue where loading saves with the new trailer log system could incorrectly index some logs, lifting or detaching them.
-
Fixed cow statistics showing more cows available for milking than were actually owned.
-
Fixed wool statistics being calculated incorrectly, sometimes showing wool available even when the player owned no sheep.
-
Fixed inventory weight calculation when auto-placing humid pallets inside wood dryers.
-
Fixed BBQs not being pickable after being placed. The BBQ perk is still required.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.