Новости Dobbel Dungeon
Объявления разработчиков, обновления и обсуждения.
Release Date Announcement!
Heyo!** We're excited to share that Dobbel Dungeon will officially launch on **February 16th 2026**! If you hadn't already, make sure to **add Dobbel Dungeon to your wishlist** to get notified when it goes live and tak…
Читать и обсудить →Demo Patch 0.6.1
Heyo!** This patch is mainly a response to a vulnerability that was found in the previous version of Unity that we were using (https://unity.com/security/sept-2025-01). Other than that fix, only some minor tweaks happe…
Читать и обсудить →🎲 Demo 0.6 is now live! 🎲
Heyo!** Dobbel Dungeon will be taking part in the upcoming Steam Next Fest! In preparation for this event, we’ve just updated our demo with a whole bunch of polish, balance and QoL tweaks that resulted from us slowly …
Читать и обсудить →Demo Patch 0.5.4
Heyo!** This demo update contains mostly small bugfixes, but also a first attempt at proper ultrawide resolution support. If you're using an ultrawide monitor to play Dobbel Dungeon and you still encounter issues wit…
Читать и обсудить →Demo Patch 0.5.3
Heyo!** This demo update contains mostly small bugfixes and visual quality consistency tweaks. Changelist** Fixed windmill not fading out when close to cam on lower quality settings Fixed cloud shadows not appearing …
Читать и обсудить →Demo Patch 0.5.2
Heyo!** After watching some folks play Dobbel Dungeon live at Animecon (NL), we noticed we still had quite a few issues in the ‘clarity’ department, particularly for the more inexperienced players. With this update, w…
Читать и обсудить →Demo Patch 0.5.1
Heyo, We've added new graphics settings for ambient occlusion and depth of field (the most performance intensive post-processing effects in Dobbel Dungeon at this time). So if you've previously had some trouble in the F…
Читать и обсудить →🎲 Demo 0.5 is now live! 🎲
Heyo, This update is a big one, where we're addressing some of the biggest points of feedback we've consistently been receiving since the demo first launched. Big change nr. 1 is that we've added 4 difficulty modes, wh…
Читать и обсудить →Demo Patch 0.4.1.1 Language Fixes
Heyo, This patch should fix an issue where a WIP version of the Dutch language was being mixed in with the actually available languages and causing all sorts of trouble. Also, the demo will now default to English when …
Читать и обсудить →Demo Patch 0.4.1.1
Heyo, This patch should fix an issue related to the way overworld nodes were initialized, which created a critical issue specifically with the shopkeeper's node. Happy Dobbeling! Jimbo…
Читать и обсудить →Demo Patch 0.4.1
Heyo, This patch **should** fix an issue related to the enemy grid evaluation system that caused enemies to very occasionally just stand still and do nothing. If you somehow continue to experience this behaviour, pleas…
Читать и обсудить →🎲 Demo 0.4.0 is now live! 🎲
Heyo, After processing the feedback we received during December's playtest and celebrating the holidays, level generation is finally here! In previous versions, levels were picked from a (very) limited selection of sta…
Читать и обсудить →Demo Patch 0.3.8.1
Changelog** Fixed an issue where a couple of damage types had no translation other than english Added missing translations for various controller input prompts Added translations for the in-game feedback form…
Читать и обсудить →The demo is now available in 8 additional languages!
Dobbel Dungeon took a trip abroad and picked up a couple of languages along the way! You can now experience the demo in the following languages: English German French Spanish Brazilian Portuguese Russian Japanese…
Читать и обсудить →Playtest 4.0.0 is now live!
Heyo, As some of you might have noticed after playing each mission type more than once in the demo, level layouts are currently still picked from a premade pool of hand-crafted levels and are only procedurally populated…
Читать и обсудить →Demo Patch 0.3.7.1
Heyo, Looks like I made an oopsie when implementing some recent changes to the cage systems. My bad! Massive thanks to everyone reporting the issue via the in-game feedback tool! Changelog:** Fixed issue where the ca…
Читать и обсудить →Demo Patch 0.3.7.0
Heyo, Keep that feedback coming so I can keep improving stuff! Changelog:** Added a new tutorial popup to briefly explain enemy spawners Reworked the visual language for 'interactables' and added a new tutorial popup…
Читать и обсудить →Demo Patch 0.3.6.4
Heyo, Keep that feedback coming so I can keep improving stuff! Changelog:** Fixed an issue where characters would play their 'hurt' sound when receiving friendly buffs Fixed issue where retaliation effects did not co…
Читать и обсудить →Demo Patch 0.3.6.3
Heyo, Keep that feedback coming so I can keep improving stuff! Changelog:** Fixed wrong icon for Charge action Fixed issue where the ui didn't wait for all dice to be resolved before allowing actions to be selected, …
Читать и обсудить →Demo Patch 0.3.6.2
Heyo, Keep that feedback coming so I can keep improving stuff! Changelog:** Time mode can now also be toggled with the `Tab` key Fixed missing particles in overworld Fixed issue where characters made no sound when …
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