Early Access Patch 0.2.846
Fixes:
-
Fixed issue where equipment dragged into the backpack onto other equipment would be lost, duping the other item.
-
Fixed issue where consumables split into the consumable slot with shift drag would duplicate the split stack.
-
Fixed issue where consumables and other stackable items dropped onto the ground would stack infinitely beyond their stack size.
-
Fixed issue where picking up consumables would add infinite stacks to the consumable slot until it was unequipped, which would then delete the stack.
-
Fixed an in-development incomplete boss being able to be spawned for certain crafty explorers.
-
Fixed missing collision on lighthouse walls inside that players could walk through and fall to their death.
-
Giant lighthouse tanks on the way down the lighthouse no longer cause the player to take fall damage as they descend.
-
Fixed another soft lock in the scrap factory.
-
Fixed some navmesh issues on main island.
-
Added a switch on the inside of the door in the village to prevent players from getting stuck in rare cases.
-
Fixed issues with certain items being able to be spawned over and over.
-
Removed the infinite zig sprig from the main island.
Balance & Changes:
-
Inverted Moldmetal has been replaced with "Osseous Shards" which have a new description explaining their purpose.
-
Buffed the Enshugoo type enemies.
-
Spore stomp ability description has been updated to reflect the new use.
-
T2 scrappy swordsman parry no longer drop big cutter in the lighthouse. New T3 variant in the scrap factory now have the big cutter and drop it instead.
-
T1 Ranger mind has 5 critical rating, up from 2, and T2 has been nerfed from 50 to 5 critical rating.
-
Husk piercer sword slash damage has been reduced by 1.
-
Further reduced damage on mangrove arrows, scrap disks, and atlatl darts by 2.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.