Новости MycoRelic
Объявления разработчиков, обновления и обсуждения.
Early Access Patch v0.9.485
Bugfixes: Fixed issue where consumables unequipped via menu/controller input into a full inventory were lost forever. Fixed issue where controllers were unable to hold down the ability key for channeled abilities. Fix…
Читать и обсудить →Early Access Patch 0.9.477
Some Fixes: Enemies with dusk empowerment now only apply dusk infusion when damage occurs. Gave slowfall a description. Gave teleporters a display name variable so the displayed name doesn't have to match the ID. Hea…
Читать и обсудить →Early Access Patch 0.9.475
Changelog Combat & Abilities** Deflect no longer has a delay before it triggers. Scrap Glaive damage lowered by 1 pierce and 2 slash, so the values are even. Summon Storm now damages enemies correctly when the player…
Читать и обсудить →The Elemental Infusion Update & Release Announcement
**Release Announcement** MycoRelic will be leaving early access in November! **The base price will increase to $19.99 USD at that time. Prior to the 1.0 launch the game will be discounted one additional time, so keep an…
Читать и обсудить →Early Access Patch v0.352
Balance & Other Changes Added a cooldown to being flinched (default 3 seconds for regular characters and 10 seconds for bosses). Reduced the amount of flinch resistance per point of armor from 2 to 1. All melee attac…
Читать и обсудить →Early Access Patch v0.342
Fixes **Players should no longer drown outside of water.** (This should fix a bunker related soft lock). Fixed issue where capsules could linger and block the player after an enemy was killed. Removed in-dev duo fight…
Читать и обсудить →Firefowl Boss Update, Backpack Rework, & More.
New Content Firefowl Boss** The Firefowl boss encounter has been significantly refined — improved animation blending, additional animations and attacks, and better fight pacing for all builds. Wet zones no longer reac…
Читать и обсудить →Early Access Patch v0.3.276
Bugfixes Fixed issue where persistent passives tied to items would end if you died (Residual Spirits, Numb Skull, Range Finder). Fixed issues related to aiming a ranged weapon and getting stuck in the walking movement …
Читать и обсудить →Early Access Patch v0.3.262
**Fixes:** Banks no longer delete items that are inserted into them when there are no slots remaining in the bank. Items inserted into a full bank are returned to the inventory. Fix for parameters less than zero (weak…
Читать и обсудить →Early Access Patch v0.3.256
**Combat & Balance** Blocking** Block has been reworked to be percentage-based rather than a flat value. Block rating now directly scales how much i…
Читать и обсудить →Early Access Patch v0.3.213
Combat & Ability Updates Increased 1H sword hit radius for more consistent melee combat. Inheritor split-shot should deal damage now. Fertilize should work consistently in multiplayer. Residual Spirits passive shoul…
Читать и обсудить →Early Access Patch v0.3.191
Adjustments to zizifek damage zones and montages to reduce the feeling that you get hit when you shouldn't. Made spirit empower actually cost what it says in the UI (1 charge). Fixed a config issue that made shield bas…
Читать и обсудить →The Storm Temple - Stability & Survivability Update
Hello everyone, Today we’re releasing our Spring update, bringing fixes to multiplayer save issues, smoother early and mid-game progression, and a new area to explore. Over the past two months we’ve focused heavily on s…
Читать и обсудить →The Flaming Wind Pre-Release - Early Access v0.3.058
**Flaming Wind Zizifek** Zizifek is the hardest boss we've made to date. Bring plenty of water. We really enjoy the fight but are interested in feedback surroun…
Читать и обсудить →Early Access Patch v0.3.010
Protochasm Changes: Added a work around for the first floor not generating by re-triggering the generation in circumstances where it doesn't generate. Enabled level streaming for all floors of the protochasm, this sho…
Читать и обсудить →Early Access Patch v0.3.003
Thanks to a few bug reports, we've fixed a few things wrong with the most recent update. Fixed blade traps dealing damage every tick Fixed enemy spiritballs dealing double damage Fixed a fungal mind having 200 charge …
Читать и обсудить →Into the Protochasm - Early Access Patch v0.3.000
This update brings performance improvements, reworks, balance changes, and new content focused around the Protochasm. Below is a full breakdown of everything included. **Ability System Stability** A major issue causing…
Читать и обсудить →Development Branch Patch v0.2.953
Dev Branch Now Open Hey everyone. We've made the decision to open up the dev branch and get feedback on new things before we push this update to the live branch. If you're interested in seeing what we've been cooking fo…
Читать и обсудить →Early Access Patch v0.2.887
Added two new passive abilities to the censor and chisel:** Range Finder 0, +1, +2: Censor heads increases player targeting distance for Junk, Common, and Uncommon Tier by 20%, 40%, and 60%. Numb Skull 0, +1, +2: Chise…
Читать и обсудить →Early Access Roadmap
**Early Access Feedback So Far** For starters, thanks to everyone who has engaged with MycoRelic over the past couple weeks. Launching into Early Access has been a fun, but stressful, ride for us and we are thrilled to …
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