Early Access Patch v0.2.887
Added two new passive abilities to the censor and chisel:
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Range Finder 0, +1, +2: Censor heads increases player targeting distance for Junk, Common, and Uncommon Tier by 20%, 40%, and 60%.
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Numb Skull 0, +1, +2: Chisel heads reduce damage received when hit in the head by 20%, 40%, and 60%.
Added a new approach to FX for hit and dodge related events.
**Adjusted the per-weapon family hitstop multipliers. In general thrusts and slashes have less hitstop than blunt weapons. **
**Reduced Boss Respawn Timers to 5 seconds (for now). **
Balance Tweaks:
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Enshugoo enemies now have mild spirit resist and increased health and poise regen.
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Maceman Guard T2 is now healthier than T1
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Removed crits from behind on golem.
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Disabled physics collision on golem, but added capsule colliders to the legs that do have physics collision.
Fixes:
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Buckler drop item mesh shows correctly
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Maceman Parry T2 now has correct armguard mesh
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Scanner doors now properly loop through an array and check for the correct tag on the character before firing success or fail to open the door
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Hoplon shield removed from Crab Island
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Relic bloom saves disable combat music state.
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Fixed precision hit sounds not playing when hitting enemies in the head, or when players are hit in the head.
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Access panel switch to get the hardcore head now correctly checks players inventory for the glyph cypher even when the glyph is equipped.
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Access scanner to get the moldy sword now correctly opens if players are wearing an "Access II" head.
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Slide down to the bunker tunnel from the factory should be less likely to clip players and kill them from fall damage.
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Equip/unequip sounds both for inventory UI and on character stow/unstow
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