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Early Access Patch 0.9.475

Changelog

Combat & Abilities

  • Deflect no longer has a delay before it triggers.

  • Scrap Glaive damage lowered by 1 pierce and 2 slash, so the values are even.

  • Summon Storm now damages enemies correctly when the player casts it, and it respects crit.

  • Soothing Rains no longer heals enemies, but still applies water infusion (wet) to them.

  • Life infusion's base heal now scales with the number of infusions.

  • Improved collision detection of pink goo zones and increased their application rate of corruption infusion.

  • Fixed collision issues with the lightning floor traps.

Bosses & Encounters

  • The double boss fight now resets correctly if the main boss dies before the secondary bosses.

  • The tutorial crab boss now drops Sacred Sap.

  • Changed the early Water Temple spawns (before the bloom).

Ragdolls & Death

  • Ragdolled bodies no longer launch themselves out of their capsule.

  • AI can walk through ragdolls, and both players and AI can push them around.

  • Some death animations cleaned up, and fixed their death particles sometimes growing larger.

Tutorial & Presentation

  • Fixed tutorial signs that were wrong.

  • Added tutorial signs explaining that several Spiritball and Empower abilities can be equipped at once, and how to quick-swap them.

Controls

  • Pressing interact while in the air no longer gets you stuck in the interact action.

Docs

  • Added possible keybind issues to the notable known issues list.
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