Early Access Patch 0.9.475
Changelog
Combat & Abilities
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Deflect no longer has a delay before it triggers.
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Scrap Glaive damage lowered by 1 pierce and 2 slash, so the values are even.
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Summon Storm now damages enemies correctly when the player casts it, and it respects crit.
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Soothing Rains no longer heals enemies, but still applies water infusion (wet) to them.
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Life infusion's base heal now scales with the number of infusions.
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Improved collision detection of pink goo zones and increased their application rate of corruption infusion.
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Fixed collision issues with the lightning floor traps.
Bosses & Encounters
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The double boss fight now resets correctly if the main boss dies before the secondary bosses.
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The tutorial crab boss now drops Sacred Sap.
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Changed the early Water Temple spawns (before the bloom).
Ragdolls & Death
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Ragdolled bodies no longer launch themselves out of their capsule.
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AI can walk through ragdolls, and both players and AI can push them around.
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Some death animations cleaned up, and fixed their death particles sometimes growing larger.
Tutorial & Presentation
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Fixed tutorial signs that were wrong.
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Added tutorial signs explaining that several Spiritball and Empower abilities can be equipped at once, and how to quick-swap them.
Controls
- Pressing interact while in the air no longer gets you stuck in the interact action.
Docs
- Added possible keybind issues to the notable known issues list.
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