Early Access Patch v0.352
Balance & Other Changes
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Added a cooldown to being flinched (default 3 seconds for regular characters and 10 seconds for bosses).
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Reduced the amount of flinch resistance per point of armor from 2 to 1.
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All melee attacks can hit multiple targets.
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Added a slight push to any melee damage dealer, pushing them in the opposite direction of the attack.
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Dodge inputs will now cancel lower priority actions (like light attacks).
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Increased the amount of health given per point of body from 5 to 6.
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Updated the revive effects and animations associated with being downed and revived.
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Particles and hit effects surrounding the dusk element have been improved.
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Improved NPC sword animation timing.
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Clamber has been updated to account for moving platforms and the animation has been cleaned up.
Fixes
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Fixed issue where players could get stuck in a jump attack when not trying to perform one.
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Attempts to reduce and mask stuttering from streaming in parts of the Zanor level.
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