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Игры по онлайну и скины по объёму продаж

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Early Access Patch v0.352

Balance & Other Changes

  • Added a cooldown to being flinched (default 3 seconds for regular characters and 10 seconds for bosses).

  • Reduced the amount of flinch resistance per point of armor from 2 to 1.

  • All melee attacks can hit multiple targets.

  • Added a slight push to any melee damage dealer, pushing them in the opposite direction of the attack.

  • Dodge inputs will now cancel lower priority actions (like light attacks).

  • Increased the amount of health given per point of body from 5 to 6.

  • Updated the revive effects and animations associated with being downed and revived.

  • Particles and hit effects surrounding the dusk element have been improved.

  • Improved NPC sword animation timing.

  • Clamber has been updated to account for moving platforms and the animation has been cleaned up.

Fixes

  • Fixed issue where players could get stuck in a jump attack when not trying to perform one.

  • Attempts to reduce and mask stuttering from streaming in parts of the Zanor level.

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