Early Access Patch v0.3.213
Combat & Ability Updates
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Increased 1H sword hit radius for more consistent melee combat.
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Inheritor split-shot should deal damage now.
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Fertilize should work consistently in multiplayer.
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Residual Spirits passive should work correctly now.
Crossroads Area
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Reworked crossroads between the central village and scrapped factory.
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Re-added relic bloom in this area.
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Reworked access to the volcano and the storm temple.
Potential Performance Improvements
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Major tick optimization pass across the game.
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Many actors and systems now update less frequently or only when needed.
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Reduced unnecessary background processing for better overall performance and stability.
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General optimizations to ability systems, materials, and audio behavior.
AI & Navigation
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Navmesh has been improved, leading to more reliable enemy movement and fewer pathing issues.
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Enemies will feel harder to kill and we may need to adjust balance in certain scenarios because they are much more responsive.
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Improvements to combat arenas (including the Golem arena) to mitigate unfair downs or stuck AI.
Fixes & World Improvements
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Fixed multiple softlocks and progression blockers.
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Corrected issues with traps, projectiles, and environmental collisions.
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Improved behavior of fire and hazard areas.
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Various visual, audio, and level polish updates across the world.
Elemental Interactions Rework
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Started to rework the elemental interaction system.
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Elements can now strengthen, weaken, cancel, or adopt each other.
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Fire, water, and spirit effects now interact more naturally (e.g., water weakens fire, spirit can empower it).
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Projectiles can interact mid-air, creating more dynamic combat moments.
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Initial rollout applies to some abilities and zones, with more interactions coming in future updates.
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We are still working out the kinks in this system but we are excited to make more interesting things with it.
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